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Nearly 150 Screenshots of Fallout 3 Leaked

Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked

Although I probably should leave anything in Japanese to Bash, pictures speak any language, and there are nearly 150 of them of Fallout 3 that have hit the Internet following the Zenimax Asia expo (Zenimax owns Fallout developer Bethesda.) Tipster Brother None, the forum admin over at No Mutants Allowed, writes: "Apparently the people viewing Fallout 3 in the ZeniMax Asia showing in Taiwan did not take their NDAs very seriously." Apparently so. We have a gallery of 28 screenies on the jump, with a link to the entire set.

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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
Illustration for article titled Nearly 150 Screenshots of Fallout 3 Leaked
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Fallout 3 Screenshots [CNG4U and Catchplay, via No Mutants Allowed]

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DISCUSSION

QualityJeverage
QualityJeverage

@Ulquiorra Schiffer: But that's the thing, I don't consider Oblivion's "scale" to be any major accomplishment. On a whole, it was one small set of content, copy+pasted several times so that it could fill several square miles of game world. The dungeons all looked the same, the environments were all identical save for a little snow in the north.

Size of a gameworld means nothing when every part of that world is populated by the same thing. All Bethesda did was make enough content for one area, and multiplied it until it filled a larger space.

Even that small amount of content that they had, to me, felt broken and unpolished. Other games at the time may not have been as large as Oblivion, but what they did have was polished and functional and fun to play.

I'd rather have 10 hours of solid, coherent gameplay than 100 hours of copy+pasted quests and broken combat.