My Ride Through Kingdom Come, The Medieval RPG With No Magic Bullshit

I’ve been following Kingdom Come: Deliverance’s development from the very beginning, what with it promising to be a bunch of things I dig (open world, RPG, weird FPS melee and history) all in the one package.

I played through the rather barebones Alpha build of the game early last year, but in the time since Kingdom Come’s beta has added a bunch of new content and polish, so I figured I’d saddle up and see how it’s coming along.

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About the author

Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.