Infinity Ward is sticking with good ol' two-player cooperative action for its follow up to Call of Duty 4: Modern Warfare, saying that attempts to expand upon the time tested buddy system resulted in the experience "becoming a clusterf**k."
The developer's director of communications Robert Bowling tells Videogamer that Modern Warfare 2's co-op missions, dubbed "Special Forces," will be strictly limited to two players, despite a four-player precedent set by Treyarch's Call of Duty: World at War.
"Two player seemed to be the magic number for co-op," Bowling said about Infinity Ward's upcoming shooter. "That's when it stayed really fun and intense without becoming a clusterf**k of things."
Surely, that's not subtle trash talk directed at the Modern Warfare developer's label mates and competition, anyone who has decided that three or four-player cooperative action is clusterfuck-free.
We'll know for sure just how sweet the "two's company" co-op rule is for the game when Modern Warfare 2 ships in November.
Infinity Ward: Two-player the 'magic number' for co-op [Videogamer]