Modders have had their hands on a leaked early version of Nvidia’s DLSS 5 for a few days now, testing the generative AI upscaling tool on a variety of games, and the reactions to the results contain everything from overawed glazing to barely contained disgust.

Announced back in March to a mountain of backlash, the tool renders games with a ridiculous degree of graphical realism, making characters look more like “real people,” the original artistic intent be damned. And some of the results look very damning indeed, bordering on nightmare fuel.

Even without the use of genAI, the quest for “realism” in games often produces results that look technically impressive but artistically generic. That generic-ness gets worse when it gets run through tech that, by design, can only produce results based on the millions of existing images it has stolen…err, been trained on.

“These DLSS 5 models keep putting the same face types on people,” a user wrote on Reddit. “It’s stripping away the actual characters faces from these games in favor of generic hyper-realistic filters trained on marketing studio photography.”

Even in games that seemingly hew close to photo-realism, like The Last of Us, DLSS 5 isn’t necessarily an improvement.

A lot of people, however, are impressed by what the technology can do, especially for games that feature real-life people like NBA2K27 —ironically the game from which the leak came. But what about games with extremely specific, stylized art styles like JRPGs? Hahahahaha, fuck.

A video of DLSS 5 running on The Legend of Heroes: Trails in the Sky SC looks like the game was done by the same people who made The Annoying Orange.

The same stink of de-stylization is there, like in this video of the tech working in Kingdom Hearts 3. Sora, Donald, and Goofy have been drained of all color while Riku has been dropped in an uncanny valley so deep not even Kotaku writer Kenneth Shepard would go back for him.

Even the brands couldn’t help but get their licks in like this tweet from Razer.

No matter what the game filtered through DLSS 5 looks like, it almost universally results in a dramatic drop in game performance. Some modders have said it cuts framerates in half.

DLSS 5 isn’t officially slated for release until sometime in fall 2026, but if this is what Nvidia Jensen Huang says is the “most significant breakthrough in computer graphics,” he can keep it.

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