
Dragon Quest Tact is a big hit in Japan, with more than 10 million downloads since its 2020 release. It’s now available worldwide for iOS and Android devices, giving fans everywhere a chance to collect cartoony monsters and make them kill each other. Yay!
No, Dragon Quest Tact is not a game that teaches you how to behave properly in social situations. It’s a turn-based tactics game in which players collect goofy-looking creatures, form a team, and take turns hitting each other. Players can spend in-game currency to recruit new creatures, gacha-style, or recruit enemies conquered in battle to bolster their ranks. New players get 3,000 gems to spend on recruiting 10 monsters at once, which netted me a Wight King and a Great Dragon, which are S-ranked troops that are several letters better than other troops.

Battles are standard turn-based tactics fare, complete with grid-based movement and positioning. Players can opt to go deep with their strategies or just hit the “auto” button and let AI figure it out.


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It’s basically Dragon Quest’s answer to Fire Emblem Heroes. It’s free. Give it a go.
DISCUSSION
The thing I hate most about gacha games is that they always give you a free gacha roll to hook you at the start of the game but then they don’t balance any of the game around the 5-star god units you probably pulled from it.
The first 60% of whatever campaign the game offers always just operates as if paid gacha units aren’t a thing and the gameplay mostly involves effortlessly steamrolling everything with whatever you got from your gacha roll.
Like,you know I have strong units, you just gave them to me. Don’t be afraid to throw a challenge my way every so often and don’t make me grind through 200 stages of nothing to get to the challenging levels.