id / Bethesda

From the heavy-metal music to the way the game encourages you to be more aggressive and active in fights, It’s all very fun and very Doom-like. Well, until you have to interact with all the faff and gunk between runs.

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This is the part where I have to sadly confirm that Mighty Doom, like so many great mobile games, is saddled with some annoying bullshit. The biggest annoyance is the energy meter. It’s very limited, and if you make a few mistakes and end a few runs early, you’ll quickly find yourself screwed and have to wait to play more. Loot is also frustrating, as it seems the game is always making sure you are just short of what you need to upgrade gear, leading to you having to grind more or spend some cash to improve your character’s deadliness.

Still, as someone who can mostly work around and ignore that kind of stuff, when I’m actually playing Mighty Doom, I’m still having a blast. Last night I stayed up way too late playing it, something I’ve done when playing the main Doom games, too. It’s just a shame that such a cool game is covered in bullshit that will, understandably, put off many players and keep them from ever trying it.