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Microsoft Flight Simulator’s Melbourne Monolith Was Created By A Typo

Illustration for article titled iMicrosoft Flight Simulator’s/i Melbourne Monolith Was Created By A Typo
Screenshot: Alexander Muscat (Twitter

Typos can do incredible things to video games, like causing Gandhi to nuke people senseless for over two decades. And in the case of Microsoft Flight Simulator, it’s a typo that’s caused Ȁ̛̺̪̳͔͓̀̔̏LL͈̟͒͐ ̦͕̭̅̄̾H̢̧̡̛̝͑͒͘A͎̽I̩̟͚̊̾̿̆͢L̢̉ ͖̤͕̆̀͠T͖̓H̡͠E̠͝ ̞̹͛͡S̤̥̱̮̊̑͐̀͊͢Ṕ̤͍͎̜̇̉̚͢͝I̼̥͂̉R̘̓Ę̜̖̀̈́͠.

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Microsoft Flight Simulator pulls data from Bing Maps, and so any peculiarities or anomalies with Bing Maps data were ripe for replication in Asobo Studio’s virtual recreation of the planet. That’s especially likely given that the developers can’t individually check every city and location on the planet, and when the game relies on AI recreations of existing Bing data for smaller suburbs — like Melbourne’s North — then accidents can blow up into a bigger deal.

Like a 212-storey skyscraper dropped in the middle of Melbourne’s Fawkner.

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So how did the Melbourne Monolith get there in the first place, even though it’s obviously been there the whole time and Microsoft Flight Simulator is j͓̼̠͑͂̀̚ͅu͉̩̝͊͐͝s̼̟̩̳͒͒̔͡ţ̟̪͋̈́͒ ̦͖̱͊̑̄ŗ̬̗͚́̿̆͞e͖͓͙̱̋̍̒̒v̢̡̮͚͊̇̊̋e͚̣͇͂̀̽̕ͅa͉̠̼͛̅͘l̥̩̫̄̔̀i̺̯̘͑̂̑n͎̟̬̉̎̚g̣͖̿͒̐͜ ͉̭͉͚̏͋̀̀t̝̝̺͗́͒h̡̠͉̒́̉ḙ͖͉̐̅̚ ̟̹̱̗̏̽͊́t͔̞̗̤̀͑̊͞r̘̣͉͛̾͊͂͜ư̼̲͚̼̍͊̈t̢̨̖̼͋̓͘͡h̨̻̰̒̽̎?̗̩̳͆͛̔ ̡̩̖͒̌̃

As it turns out, an old fashioned typo is the answer. Twitter user Liam dug through edits to Open Street Maps — which flight simulators have been using for years — to uncover what might have happened. They discovered that in 2019, a user called “nathanwright120” made an edit last year to a building in the suburb.

According to the edit, the “house” was edited to have 212 levels, instead of what it was supposed to have, which was obviously 2.

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The error was later corrected by another Open Street Maps user, but obviously not before Microsoft Flight Simulator was compiled using an older version of the data. Bing Maps itself doesn’t have a massive monolith in the middle of the suburb, but the Melbourne Dark Spire obviously cannot be hidden.

So it’s likely that Microsoft Flight Simulator has used Open Street Maps data as well. Bing Maps, from what I can find, has never recorded a titanic spire in the middle of Fawkner. But that also raises a super interesting question: if Flight Simulator could at one point be affected by user-made updates to Open Street Map, does that mean the developers — or fans — could start building their own bizarre architectural ARGs in the future by making unusual edits that get patched into the game?

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Either way, for now, the Melbourne Spire remains. Microsoft hasn’t publicly confirmed at the time of writing whether the massive monolith will remain in the game. It should though: people are already starting to P͇̱͇̞̯̔̋̉̊̑R̪͈̩̯̣̉͒̂̐̇A̪̠̞̬̮͗̐͆̿̆I̹̦̤̜̎̉̓̇͟͡Ṣ̗̪͗͌̍Ȇ̺̪̫̐̈́ ̨͙̺͗́̚T̻̱͘̚͜͞Ḧ̼̘̭́̄̊Ë͎̫̼̈́̌ ̢̨͎̽̊̑̕͜M̧̦͎͆̅͊O̢͍̣͐͒̓N̮͖̦̯͆̅̿̀̔͜Ó̲̖̜͂͒L͍̟̂̀̕͜Į̨͔̮͌̋̅͘T͇͈̰͒́́̒ͅḦ̬͈̀̾͟, and users are flocking to Australia as a flyable location just to see something different. I’m still keen to see what other locations have been beset with unusual typos and strange inclusions, which works out great for Microsoft Flight Simulator. And hey, it’s not like we can physically fly anywhere right now, so we might as well have some fun in the virtual world.


This story originally appeared on Kotaku Australia.

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DISCUSSION

kylecpcs
Anti-Star Super-Christ

I think the bigger expose here is that MS has been touting the power and accuracy of Bing Maps on display in, and as evidenced by, FS2020. This little slip up shows they might not be using Bing at all. I look forward to hearing how they explain this away, and to what level Bing is even being used vs open source alternatives.