MGS Creator: Japan Lacks Motivation

Illustration for article titled MGS Creator: Japan Lacks Motivation

A popular theme of late is how Japan has lost its edge. The country isn't where it should be. But, says one game developer, it isn't technology that is holding back Japan. It's ambition.

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Metal Gear Solid creator Hideo Kojima expressed his opinion after watching a TV program on foreign students studying manga in Japan. He was impressed at how driven the foreign students were.

"The Game Industry is very similar," Kojima tweeted. "The West is very motivated. The younger generation of Japan is losing. The designers and to-be-designers in the West have the focus, ambition, and ability to make their dream become true. So it is not the Japanese technology or culture that is losing, we are lacking the motivation."

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Kojima also notes that fewer and fewer Japanese studying are studying abroad. There just doesn't seem to be the gumption.

In the Post War Era, Japan had no shortage of get up and go. That generation rebuilt the country back up from burning rumble. Of course, Japan didn't do it alone, but the country did do it.

The next generation, likewise, worked hard and helped propel the country towards economic dominance. This generation was born after their war, and their parents had experienced the hardships firsthand.

The current generation was born during Japan's "Bubble Economy" and came of age during the country's "Lost Decade" of economy stagnation. Is it this generation that lacks motivation?

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The Game Industry is very similar [Twitlonger via Twitter via Eurogamer] [Pic]

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DISCUSSION

I think the Xbox 360 is a perfect example of how they shut out unfamiliar new things.

Note: This isn't a fanboy debate, so take your shitty which is better arguments elswhere, but what is the main difference between the PS3 and Xbox? One is Japanese and one is American.

The Japanese just aren't willing to try something outside of their territory, and this translates straight over to the developers too. They yearn to innovate, and the fact that the Americans have done it first just leads to them thinking "oh well we can't do that any more" instead of thinking, "oh well we can use that and then build on it and make into something better".

I'll use quicktime events for example. Now personally I see these as a good way to make things like boring battles interesting. Now you look at western games and it's used all over the place. Then you look at Japanese games, like FFXIII - we all know how boring the battle system was, an X/A button mashfest. Then look at Lost Odyssey, the battles kept you on your toes with the Trigger system, and critically the game was quite successful.

I just think they need to stop innovating heavily and start adapting.