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Metroid: Other M Might Have Been On-Rails, If Not For Team Ninja

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Yoshio Sakamoto, the Metroid co-creator and WarioWare producer, says that his latest game, Metroid: Other M, was originally planned to be an on-rails adventure. If that sounds like Metroid sacrilege to you, thank co-developer Team Ninja for changing Sakamoto's mind.

Sakamoto said at his Game Developers Conference session "From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences" that there was one design decision he was "unable to budge on" during the development of Metroid: Other M. The Wii game would be controlled only with the Wii Remote.

"I thought Samus should move along a set path," Sakamoto said. "That's right. Samus would be moving along a rail, as long as the camera angle was capable of keeping up with the action." That's a fairly substantial change for a game known for its open-ended exploration.

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When Team Ninja chimed in on Other M's control scheme, staffers suggested using the Nunchuk as well. Sakamoto wouldn't budge.

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"They understood my reason immediately," he said, so"they proposed a full 3D map, where Samus could move to other points with the control pad." When the time came for Sakamoto to test Team Ninja's proposed control scheme, "It was perfect."

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We'll all be able to test out Team Ninja and Nintendo's control compromise when Metroid: Other M ships for the Wii this June.