Making Team Fortress 2 Hats Turns Out To Be Very Profitable

Illustration for article titled Making Team Fortress 2 Hats Turns Out To Be Very Profitable

The recently launched "Mann-conomy" for Team Fortress 2 has quickly become a profitable venture for the community modelers who cranked out new weapons, hats and accessories for Valve's game. Valve just sent out royalty check to creators... and they're big.

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Five TF2 community members—Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm—created new items for the game ranging from crocodile hats to jars of milk to sleek black rocket launchers, which players can purchase in-game. Two weeks later, some of these guys are sitting on royalties of up to $47,000 USD.

Not bad for a mackerel wrapped in newsprint.

Valve says that royalty payments exceeded PayPal's maximum deposit size, leading two community content creators to fly to Seattle to pick up checks in person.

Unsurprisingly, Valve says we should expect more regular updates on the community created side in Team Fortress 2. Everybody wins... with money!

DISCUSSION

Valve says that royalty payments exceeded PayPal's maximum deposit size, leading two community content creators to fly to Seattle to pick up checks in person.

What? They're checks. Why don't you just mail the checks? That's the point of checks; the point is to mail them. The saying goes, "The check is in the mail." Why did they not simply mail the checks?!

Can someone please explain this incompetent waste of jet fuel to me?