Luck-Based PS5 Demon’s Souls Glitch Lets You One-Shot Every Boss

Feelin’ lucky, Allant?
Feelin’ lucky, Allant?
Screenshot: PlayStation Studios / Bluepoint Games / Kotaku

Demon’s Souls players have found a new glitch in the PlayStation 5 remake that allows them to deal incredible damage, enough to one-shot every enemy and boss in the game. Funnily enough, it doesn’t revolve around any of the more common damage-dealing stats, like Strength or Dexterity, but rather Luck.


In the video below, Souls content creator ymfah walks through all the steps you’ll need to follow to avail yourself of this glitch. This involves a modest amount of planning, from obtaining the materials necessary for crafting the Luck-based weapon known as the Blueblood Sword to raising Strength, Dexterity, Magic, and Faith to at least 18 in order to effectively wield it.

As soon as you have a Gold Coin—a consumable new to the remake that might require some farming—all you have to do is use the item and speak with the Maiden in Black while its temporary Luck-boosting effects are active. On the level-up screen you’ll see your Luck stat start to fly through the roof.

ymfah (YouTube)

Luck is mostly used in Demon’s Souls for increasing item drop rates, but the Blueblood Sword is special in that it’s the only weapon in the game whose damage scales with Luck. While it was considered one of the better weapons in the PlayStation 3 original, the Blueblood Sword required a lot of stat investment, so its benefits were mostly felt in subsequent playthroughs. With this new Gold Coin glitch, however, players can raise their Luck stat to impossible amounts in the blink of an eye.

Even before the PlayStation 5 remake, Demon’s Souls was notorious for bugs—like the now-defunct duplication glitch—that could remove a lot of the challenge from the game. Bluepoint Games promised to remove a lot of these glitches, and to the studio’s credit, it did. But in introducing a new item, perhaps as a way to alleviate grinding for rare materials, the prolific remake developer has unintentionally provided players with a new way to break the game.

Bluepoint will inevitably fix this in a future patch, but until then, keep a sharp eye out for invaders wielding the Blueblood Sword. Odds are they’re gonna hit like a truck.

Staff Writer, Kotaku



The fun thing about the Blueblood sword is that because of it’s high investments in different stats (as the author mentioned) and also that you have to slog through the entirety of one of the tougher areas in the game, you end up with a sort of organically rewarding challenge playthrough. The swamp is an even bigger pain than normal, but once you have the sword everything turns in favor of the player quite a lot.

I’m not the kinda guy that goes in for the SL1 runs or no-death runs, but I would recommend anyone enjoying Demon’s Souls to give a Blueblood build a shot, it’s just a really fun playthrough overall. The luck scaling does taper off eventually so other weapons are just as viable, but the mid-game stuff is a lot of overpowered fun.

It’s no Guillotine Axe, which is still my favorite weapon in the soulsborne series.