Look At This Extremely Nice Video Game Latrine

Illustration for article titled Look At This Extremely Nice Video Game Latrine
Kotaku Game DiaryKotaku Game DiaryThe latest thoughts from a Kotaku staffer about a game we're playing.

While playing State of Decay 2's new Heartland expansion—a game I find interesting, even if I don’t particularly enjoy it—I noticed something during one of several trips to my local frenemies the Wilkersons in the northern region of Trumbull Valley. It’s a latrine. An extremely considered, well-designed latrine.

Just look at it! It’s hard to tell from the photo, but it’s on the second floor balcony, so it’s, you know, pretty private. There’s a “Come In, We’re Open” sign that a character could ostensibly flip over once they go in. Once you’re inside, creature comforts abound.

Illustration for article titled Look At This Extremely Nice Video Game Latrine

A candle! Matches! Magazines to read! There’s no indoor plumbing in the zombie apocalypse, but we’re doing our best! Also get a load of these Post-It notes folks have left each other.

Illustration for article titled Look At This Extremely Nice Video Game Latrine

Someone wants World War II guns, which is a cheeky nod to a recent State of Decay 2 update that added a bunch of WWII weaponry. There’s a note reminding people of a password (to what? I don’t know.) Something barely legible about a guy named Drew, and also Sasquatch, I think.

None of these details have to be here. Making anything in a video game is difficult, time-intensive work, so a lot of what you see must be there because someone cared about how these in-game characters shit.


This toilet isn’t necessary plot info. It’s not killing a dude in Bloodborne, picking up a teddy bear from his corpse that reads “not a child’s, but a lover’s” in its description and noticing that you were fighting him in front of a woman’s grave.

It’s literally just a toilet, made as comfortable as possible by people trying to survive the end of the world. Isn’t that nice? The world’s gone to hell, but you can still shit with dignity.

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These are the kind of touches that are missing from a game when the devs are forced into an extended crunch.  In almost any job, crunch is necessary at some point, and you deal with it (I work in finance and year end is always a tiny slice of hell); but when you keep that pace for a prolonged period of time, the details and love slip through the cracks.