LittleBigPlanet 2 Unveiled with This Snazzy Trailer

Digital puppetry? Intelligent design? Homespun tales? Whole games? It looks like LittleBigPlanet 2 isn't just official, it's going to be amazing.

Not only is the official trailer live, there's a whole page dedicated to the upcoming game up over on

LittleBigPlanet 2 will feature a revamped Popit that will let you "bring your characters to life, compose your own music, direct cinematic masterpieces, wire controllers directly in to your contraptions, connect easy to use switches, microchips and circuit boards to build epic bosses, vehicles, machines, and puzzles." The game also appears to now feature a number of new camera angles. Sweet!


MediaMolecule even has a backstory of sorts about why the poor little Sackboy is going on a new adventure, or adventures:

Happy that no more demands are being made to him after his successful adventure to return sharing to LittleBigPlanet, it's all going swimmingly for Sackboy... That is, until a some kind of inter-dimensional, hyper-spatial, 1800 watt Vacuum Cleaner appears in the skies, causing quite the ruckus and sucking Sackboy up into its musty bowels. All jolly sinister and most inconvenient.

Happily, a jolly nice fellow named Larry Da Vinci intervenes and rescues him from what has come to be known as The Sucker. Da Vinci, it turns out, is in charge of "The Alliance", a semi-secret, semi-organised group devoted to fighting The Sucker before it destroys the whole Cosmos.

And LittleBigPlanet won't just be about new adventures, owners of the second game will still have access to the more than 2 million levels created with the first title.

Finally, LBP 2 will come with a new web portal that will give ever LBP creation and creator their own easy to browse page.


LittleBigPlanet 2

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It looks nice, but I probably won't be able to create anything still.

I spent most of my time in LBP trying to make levels, and lamenting that I could only do it with a controller and not a keyboard+mouse. That people are able to make amazing levels with the existing tools astounds and impresses me. In my experience, trying to make levels with the PS3 controller is like trying to fly a plane with a Gameboy.