Skip to content

Gyorg Pair (The Minish Cap)

Minish Cap pushes the 2D Zelda envelope in countless ways, which is why the game holds up so well and is considered one of the franchise’s finer top-down experiences. The game is often lauded for its creativity and level design, and no boss captures Minish Cap’s strengths quite like the Gyorg Pair.

2D Zelda bosses are often held within the confines of a small, walled-off area with some sort of enemy patrolling the middle. This all-too-common formula becomes tiresome over time. Minish Cap takes that formula and says, “Fuck it, the boss is the arena, and it’s a giant manta ray, plus you’re flying, oh and there’s two them.”

It’s a unique and refreshing take that feels epic despite you’re being just a lil, itty, bitty Link. Bouncing between the two Gyorgs (Gyorgi? Gyorgeses?) feels badass, plus it’s fairly challenging in comparison to other classic Zelda bosses. Good! — Jeb Biggart

🕹️ Level up your inbox

Don’t miss the latest reviews, news and tips. Sign up for our free newsletter.

You May Also Like