It's been a roller-coaster ride for the sprawling Star Wars-based MMO from EA Bioware. The Old Republic's solid debut couldn't help the game from losing a sizable chunk of players. Now BioWare Austin is losing some of the developers that helped build the game, too, according to a statement issued today by BioWare founders Greg Zeschuk and Ray Muzyka.
Cold hard lesson for all devs right now trying to make an MMO; you won't ever beat WoW. If you know this and are willing to, then good, but I have a feeling every MMO enters the market to be the "WoW killer".
1) WoW just has polish. It is as simple as that, to this day I haven't played another MMO that FELT as polished as WoW (proprietary tech goes a long way)
2) Lightning in a bottle: WoW entered when everyone was curious about MMOs. There were MUDDs and EQ, and this concept was so fascinating. FFXI sorta got the ball rolling (It was a bit alienating how it handled the controls compared to hotbar MMOs), but WoW just hit at the right place, right time.
3) MMOs as we know them now are dying: The Market is oversaturated. If you aren't f2p, you are doing it wrong (It is Blizzard, I mean, who are you kidding?) Unless Valve made an MMO, the only thing that will kill WoW is when the MMO market as a whole goes under.
I had a bit of fun in SWTOR, I was looking forward to it for basically ever, and it was good. For me, it was the damn Hero engine that ruined it, I couldn't stand puttering frame rates for NO reason. I do wish all those that lost their job the best though, and I just wanted all the devs (let's be honest, they're ALL reading my post) to see that just cause Blizz did it, doesn't mean they can.