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The Art of LittleBigPlanet: Never Compromise
Media Molecule‘s Creative Director, Mark Healey, and Art Director, Kareem Ettouney, had an hour to try and explain the look and feel of LittleBigPlanet — it took them about two seconds and one trailer. But the talk went on for well over an hour as the two creative types gushed about their award-winning innovation. LittleBigPlanet…
By AJ Glasser -
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How Sackboy Learned to Love Physics
Last night, Media Molecule’s David Smith accepted four awards for LittleBigPlanet at the Game Developers Choice Awards. I’m amazed he’s awake enough to lecture on the game’s physics this morning. Here are some key insights Smith had into the challenges of making a game where physics is everything and logic is next to nothing: “I…
By AJ Glasser -
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Gamify Your Google With iGoogle Game Themes
Google makes web searching so much more exciting with the introduction of iGoogle video game themes, featuring art from Mega Man, Animal Crossing, Tomb Raider, Street Fighter, and more. The new themes were revealed last niught during a Game Developers Conference meeting that hardly anyone attended, possibly due to the invitation’s last-minute arrival and the…
By Mike Fahey