- Uncategorized
E3 Day Round-Up: Day Three
It. Just. Doesn’t. End. We had another day of E3. Day one, two, three, actually! Lots of new, lots of coverage, lots of posts. We’ve gathered them up and put them in one place. Enjoy! E3’s Lone Porn Star Is Eyeing a Wii The Grinder: The Wii’s Left 4 Dead? Shigeru Miyamoto Checks Out The…
By Brian Ashcraft Published June 4, 2009 - Uncategorized
Soulcalibur: Broken Destiny’s Kratos Is More God of War II Than III
The PSP version of Soulcalibur IV, known as Soulcalibur: Broken Destiny, continues the long-running tradition of non-canon guest stars with God of War‘s Kratos. Yes, you’ll be chaos-blading Sophitia and Voldo later this year. We sat in on a God of War III presentation earlier today, one very similar to the hands-off gameplay demo we…
By Michael McWhertor Published June 4, 2009 - Uncategorized
Red DSi Hitting Japan This Summer
Like red? Good because Nintendo is releasing a red DSi in Japan. To date, Nintendo has released a myriad of colors in Japanese game stores: White, Black, Pink, Lime Green and Metallic Blue. On July 11, Nintendo will be launching this very red DSi. Yours for ¥18,900 (US$197). The DSi originally went on sale in…
By Brian Ashcraft Published June 4, 2009 - Uncategorized
Nintendo Selling Black Wii in Japan This Summer
Back when the Nintendo Wii launched in 2006, the company showed possible console colors: White, red, silver, lime green and black. White was the launch color, and that’s all customers have had. Until now. Today, Nintendo announced that it will be launching a black-colored Wii in Japan on August 1 for ¥25,000 (US$260). Besides the…
By Brian Ashcraft Published June 4, 2009 - Uncategorized
Why Didn’t The Original Wii Remote Have Wii MotionPlus?
Nintendo is releasing add-on for the Wii Remote called Wii MotionPlus. It brings much needed accuracy to the Wii-mote. Why wasn’t it included in the original Wii-mote? Nintendo president Satoru Iwata asks just that in the Iwata Asks column on Wii.com. Here’s the exchange between Iwata and Nintendo R&D’s Junji Takamoto : Iwata: I suppose the…
By Brian Ashcraft Published June 4, 2009 - Uncategorized
Guantanamo Game Won’t Be Finished
Rendition: Guantanamo was slated for January 2010. That is, until Scottish developers T-Enterprise pulled the plug. The game was set in a Guantanamo staffed not by US forces but by mercenaries, with prisoners subjected to scientific experiments. The developers brought in Moazzam Begg to consult. Begg, a British citizen, was arrested in January of 2002…
By Brian Ashcraft Published June 4, 2009 - Uncategorized
The Grinder: The Wii’s Left 4 Dead?
Long before Left 4 Dead, High Voltage did four-player survival horror with the Hunter: The Reckoning series, and now they’re doing it again with The Grinder. High Voltage Software’s art director Matt Corso introduced me to their new Wii title The Grinder today by asking me if I remembered Hunter: The Reckoning. I did. Corso…
By Mike Fahey Published June 4, 2009 - Uncategorized
Peter Molyneux Now Director of Microsoft European Studios
Peter Molyneux, the designer between the Fable franchise, has been given a promotion: Creative Director of European studios at Microsoft Games Studios. Previously, Molyneux founded Bullfrog Productions where he created “god games” like Populous. After leaving Bullfrog, Molyneux created Lionhead Studios, which has churned out titles like Black & White and The Movies. That studio…
By Brian Ashcraft Published June 4, 2009 - Uncategorized
The Clips Of E3: Day Two
Shigeru Miyamoto dominates day two of E3’s clips selection — appearing not once but twice to talk about the absence of Zelda from E3 and sort of talk about a new game mechanic. Other highlights include some hands-on with the PSP Go and the first real look at Final Fantasy XIV. Also, Mike McWhertor thinks…
By AJ Glasser Published June 4, 2009 - Uncategorized
Shigeru Miyamoto Checks Out The Competition (PSP Go)
Hey! Big time famous game designers don’t just come to E3 to promote their own titles, they also come to check out the competition. Mario creator Shigeru Miyamoto of Nintendo is doing just that. With the DS and the Game Boy platform before that, Nintendo has traditionally dominated the portable game market, but recently the…
By Brian Ashcraft Published June 4, 2009 - Uncategorized
Gravity Crash Preview: Retro Evolved
If any downloadable game deserves the subtitle Retro Evolved, it’s the PlayStation Network’s Gravity Crash from developer Just Add Water. What Is It?: While Geometry Wars might have gotten the pure twitch shooting down pat, Gravity Crash focuses on a much more finesse-based sort of shooter style. You pilot your spaceship around beautiful HD-vector graphic…
By Mike Fahey Published June 3, 2009 - Uncategorized
No Online Play For New Super Mario Bros.
New Super Mario Bros. won’t feature online cooperative play, Shigeru Miyamoto told a room full of writers during his developer’s round table yesterday. New Super Mario Bros. allows up to four players to run through side-scrolling worlds reminiscent of the classic Super Mario Bros. games with up to four people. Players take on the role…
By Brian Crecente Published June 3, 2009 - Uncategorized
Batman Preview: Not A Bat-Toosie In Sight
I got a chance to finally get around the showroom floor and play some games today. Fortunately for me, the first one I got to play was Batman: Arkham Asylum. What Is It? It’s a Batman game that doesn’t suck. It’s a little bit Splinter Cell, it’s a little bit Batman punching men in the…
By Luke Plunkett Published June 3, 2009 - Uncategorized
Whip It With This Castlevania: Lord of Shadow Trailer
.html Metal Gear creator Hideo Kojima has taken the reins of the Castlevania series from fellow Konami designer Koji Igarashi for the series’ latest title Lords of Shadow. The game has been farmed out to Madrid-based developer Mercury Steam and brings together a star studded cast that features Patrick Stewart and Robert Carlyle. This is…
By Brian Ashcraft Published June 3, 2009 - Uncategorized
“I’m Sorry, Sirs, No Pass, No Entry”
By Luke Plunkett Published June 3, 2009 - Uncategorized
The Old Republic Wordier Than Entire Run of The Sopranos
Still-in-development massively multiplayer online title Star Wars The Old Republic comes packed with voice acting, lots of voice acting. Just how much? Not even the BioWare team are sure. Every scene, every dialog tree, every branch of conversation is voice acted, and that’s a mammoth amount of work. Principal lead writer Daniel Erickson said that…
By Brian Crecente Published June 3, 2009 - Uncategorized
Booth Tour: Microsoft
Here’s a look at Microsoft’s booth at E3 2009.
By Christopher Mascari Published June 3, 2009