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And Now We’re Trapping Antimatter Atoms
Antimatter and matter annihilate each other on contact, so how do you go about capturing atoms of antihydrogen for study? The brilliant minds at the CERN particle physics laboratory near Geneva have figured it out. Antiparticles are the evil opposite of particles, carrying the same mass but the opposite electrical charge. As matter is comprised…
By Mike Fahey -
UncategorizedKotaku’s 2010 PSP Gift Guide
The holidays are coming, and that means it’s time for you to start thinking about what sorts of gifts you want to give and get this year. Apple has had it’s turn with the iPhone and iPad Gift Guides; now it’s time for the dedicated portable gaming machines to have their say, starting with Sony’s…
By Mike Fahey -
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UncategorizedCut The Rope Goes Cosmic
Chillngo’s adorable little candy-muncher Om Nom has proved irresistible to iPhone gamers. Here’s a sneak peek at what more than three million Cut The Rope players can look forward to in update 1.1. Cut the Rope is a physics puzzler in which players strategically slice ropes in order to give the ever-hungry Om Nom candy.…
By Mike Fahey -
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Could Microsoft Give Project Gotham Devs A Lift?
Microsoft is shopping around for a new Project Gotham Racing developer. Activision is looking to offload original Project Gotham development studio Bizarre Creations. Could the timing be any better? the Project Gotham Racing franchise was a huge success for both Bizarre Creations and Microsoft, but that pairing came to an end in 2007 when Activision…
By Mike Fahey - Uncategorized
Tron: Evolution Will Always Have Daft Punk
No matter how Propaganda Games’ video game companion to Disney’s Tron: Legacy turns out, it will always have two tracks from Daft Punk’s movie score to make it worthwhile. Disney Interactive details the music of Tron: Evolution. when a game developer is hit with massive layoffs towards the end of the development cycle for a…
By Mike Fahey -
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Tony Hawk: Shred Sells Like Rancid Hotcakes
Perhaps you’ve seen the stack of Tony Hawk: Shred skateboard bundles sitting at your local video game store. You might want to get used to them, because the game’s first week sales number are very, very low. A word to publishers: Taking your franchise away from a developer two week’s before the release of the…
By Mike Fahey -
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