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- Uncategorized
Supreme Court Justice Opens Up About Her Vote on California Video Game Law
Justice Elena Kagan [back row, far right], whom Stephen Totilo said “did seem to get it” during oral arguments in Brown v. EMA, called the case the most difficult of the Court’s most recent term, one in which she felt she was constantly in the wrong no matter her current state of mind. Ultimately, Kagan,…
By Owen Good - Esports
EVO Delivers Its Biggest Viewership Eva
More than two million viewers tuned in for the Evo 2011 World Finals last weekend, tournament organizers declared today. In a news release sent out this afternoon, the finals, held July 29 to 31 at Las Vegas, recorded more than 2 million unique viewers on its Ustream.tv feed, serving more than 1.9 million hours of…
By Owen Good -
- Uncategorized
John Carmack Explains How to Make Rage Look Terrible
This afternoon, in an empty conference room inside the Hilton Anatole—a bizarre amalgam of hotel, conference center, and shopping mall—John Carmack sat alone in an uncomfortable metal chair, staring straight ahead. The technical director and co-founder of id Software, the company that invented the first-person shooter genre that now dominates much of the hard core…
By Joel Johnson - Uncategorized
Kinect Fun Labs Adding “Air Band” Soon
Kinect Fun Labs, the free-to-download toys for Xbox Live Arcade (and Kinect) that have delivered optimized avatar generation and zany object animation (but not advanced penis recognition heuristics) look to be joined by an air-band application getting you and your friends in on a pantomime jam session. Germany’s ratings board has passed judgment on “Air…
By Owen Good -
- Uncategorized
Choice Quotes from John Carmack’s 2011 QuakeCon Keynote
Rage has been in the pipe for six years. “We invented this genre and we followed it a long ways…Maybe we shouldn’t have been quite as ambitious.” On Rage: “It really is probably the most enjoyable id game, from my perspective, we’ve ever made.” “I’ve never been one who played deathmatch for 8 hours.” “Everything…
By Joel Johnson - Uncategorized
Torchlight 2 is Too Big for Xbox Live’s Memory Limit
Torchlight did land-office bidness on Xbox Live Arcade, but Torchlight 2 is so far above the memory limit on an XBLA game that the developer is focusing instead on a MacOS port after its upcoming PC release. Max Schaefer, the Runic Games CEO, told Eurogamer that the first Torchlight just barely fit under XBLA’s file…
By Owen Good