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I Hope These People Don’t Think BioShock’s Indian Massacre Reference Is A Skyrim Joke
Bioshock Infinite released on March 26th, 2013. If you look at the Google Search Trends from that point onward, you might notice something curious: people are looking up the search terms “Wounded Knee Massacre” a hell of a lot more than they did before Infinite’s launch. What does Bioshock Infinite have to do with the…
By Patricia Hernandez Published April 2, 2013 - Uncategorized
Mystery Solved: Why No One In Fire Emblem: Awakening Has Feet
Here at Kotaku, we like Fire Emblem: Awakening. But a while back, we had to ask: Why on earth doesn’t anyone in this game have any feet? Everything else about the characters’ design is perfectly normal. But they don’t have any feet. In a new developer interview posted by Nintendo, the localizers at 8-4 (who…
By Kirk Hamilton Published April 2, 2013 - Uncategorized
Hooray, The First Free DLC For SimCity Is…An Advertisement
Developers have found clever ways to advertise brands in the games we play. Last year, we discovered that Sim City Social featured a Dunkin Donuts building that was much, much better than the normal bakeries in the game. So much better that a smart, savvy player will likely exhibit brand loyalty to Dunkin Donuts because…
By Patricia Hernandez Published April 2, 2013 -
UncategorizedThe Guy Who Made The New XCOM Meets The Guy Who Made The First X-COM
This is pretty cool: Last week during the Game Developers Conference, Jake Solomon, designer of last year’s XCOM: Enemy Unknown sat down with host Adam Sessler to chat with Julian Gollop, designer of 1994’s X-COM: UFO Defense. So, the designer of Kotaku’s 2012 game of the year talks with the man who made the original.…
By Kirk Hamilton Published April 2, 2013 -
UncategorizedThe People Who Make Rock Band Celebrate The Day The Music Died
Today marks the release of the final downloadable song for Rock Band. Harmonix has chosen Don McLean’s “American Pie” for the honor, which, as I’ve already said, is an absolutely perfect choice Today, Harmonix shared this video, in which their staff members take turns plastic-instrumenting their way through McLean’s opus while various members of the…
By Kirk Hamilton Published April 2, 2013 - Uncategorized
Even The People Behind Fire Emblem Hit Reset When Something Goes Wrong
When your characters die in Fire Emblem, that’s it. They’re dead, forever (unless you’re playing on the new casual mode). The idea is that permanent death forces players to be mindful of their actions, the idea is that permadeath adds gravity to the situation. Idea is the key word there. Instead, permadeath adds tedium: why…
By Patricia Hernandez Published April 2, 2013 - Uncategorized
Activision Lays Off High Moon Studios’ Deadpool Team
Most of the folks on the Deadpool team at Activision-owned High Moon Studios were let go today, having completed their developmental task. Activision tells Kotaku that around 40 employees have been impacted globally. “Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development…
By Mike Fahey Published April 2, 2013 -
UncategorizedThis Stop-Motion Post-It Note Tribute to Ms. Pac-Man and Donkey Kong Took 96 Days to Make
Do you hate spending weekends in the office? Talk to Michael Birken. He spent nearly a year’s worth of weekends and holidays at his, filming this ridiculous post-it note stop-motion homage to arcade classics Ms. Pac-Man and Donkey Kong The project took a total of 96 days spread out over 11 months, Birken says, using…
By Owen Good Published April 2, 2013 -
UncategorizedWhy I Cried at GDC
I did a lot of crying at GDC this year. Maybe it’s because I processed so many interactions—met so many good people, caught up with so many friends, cheered on so many heroes—that I am overwhelmed. From the distance of the internet I can usually manage it, Twitter and Facebook and however many internet comments…
By Leigh Alexander Published April 2, 2013 -
UncategorizedIf Old-School Zelda and Silent Hill Had a Baby, They’d Name It Catequesis
What’s more scary, near photo-realistic horror, or incredibly well-crafted 16-bit horror? I’ve a feeling that question will receive a definitive answer when Catequesis launches for Android, Mac and PC this fall. The absorbing story of Catequesis has been inspired by 8-bit and 16-bit mid-nineties video games, taking elements from Japanese terror, Catholic religion and so…
By Mike Fahey Published April 2, 2013 - Uncategorized
Intense Action and Stale Design Characterize Army of Two: The Devil’s Cartel, Six Critics Say
Army of Two was all about bromantic frolics through blood-spattered, limb-strewn locales. So was the sequel, The 40th Day. And so is the newest sequel, The Devil’s Cartel. For some people, that just doesn’t cut it anymore. The Devil’s Cartel’s biggest flaw, it seems, is its stubborn refusal to change—something that takes away quite a…
By András Neltz Published April 2, 2013 -
UncategorizedThe Interactive Side of Defiance Welcomes Players to the New Age
While Defiance the show doesn’t air until April 15, Defiance the massively multiplayer online third-person shooter launched today, welcoming players to a decidedly different version of the San Francisco Bay area. If you ask me, it’s never looked better. Ain’t terraforming grand? It’s also nice to know humanity and its alien friends are still listening…
By Mike Fahey Published April 2, 2013 -
UncategorizedBioShock Infinite PC Performance, Benchmarked
Developed using a modified version of Unreal Engine 2.5 and enhanced with Havok Physics, we were blown away by the original BioShock when it launched back in September 2007. Our performance review at the time concluded that the title had “jaw-dropping visual effects” and that you’d need one of the finest graphics cards of the…
By Steven Walton Published April 2, 2013 -
UncategorizedWWE ’13 Predicts Some Big Upsets—but not the Biggest One—for WrestleMania XXIX
Hey, wrestling fans! Too busy for three hours of bodyslamming, atomic-dropping, suplexing action in New Jersey this weekend? Too poor to pay the PPV freight on WrestleMania XXIX? You can watch it all for free right here, right now! Team Always Godlike, a group of 13 fighting game enthusiasts from across the U.S., simulated all…
By Owen Good Published April 2, 2013 - Uncategorized
Show Us What You Love and Hate About Earthbound’s Character Design
There’s something to be said about simplicity in design. Some of the most compelling, memorable character designs are those without filigrees our flourishes; characters that are timeless in their simplicity. Using our image annotation system, show us what you love, hate or find hilarious about design of the cast of Earthbound (AKA Mazā Tsū: Gīgu…
By Chris Person Published April 2, 2013 - Uncategorized
The Next Xbox and Its Controller Are Currently Covered In Crazy Stripes
Controllers for the next Xbox as well as prototype versions of both Microsoft’s new, powerful console and the machine’s new, mandatory Kinect sensor have been in the hands of game creators since last month. But that’s not much of a surprise. What is a surprise is that all of that gear is covered in criss-crossing,…
By Stephen Totilo Published April 2, 2013 -
UncategorizedEdge of Twilight: Athyr Above is Trying Really Hard to Be a Good Game
The resurrection of Fuzzyeyes Entertainment’s steampunk saga Edge of Twilight gains steam (sorry) in Athyr Above, the second playable foray into the split day-and-night world that once seemed lost. The first game,a bad free Temple Run knock-off, left me with the impression that maybe the franchise should have stayed down. This one proves, at the…
By Mike Fahey Published April 2, 2013 - Uncategorized
Oh Wow, Amazon Really Hates Nintendo Consoles
The conflict between Nintendo and Amazon just keeps getting stranger. For almost two years now, Amazon has not been selling Nintendo’s gaming hardware first hand. You can buy a 3DS or Wii U from the massive online retailer, but it will be sold through a third party. Amazon won’t sell Nintendo hardware themselves. And neither…
By Jason Schreier Published April 2, 2013