Way back in the 1960s, researchers at MIT created Logo, an early programming language designed to teach children the basics of instruction-based coding. In honor of 50 years of teaching kids to code, Google has transformed its logo into a fun little rabbit-based coding game.

Designed in 1967 by Wally Feurzeig, Seymour Papert and Cynthia Solomon, Logo is a language often associated with turtle graphics, vector (line-based) graphics drawn on a coordinate plane using a relative cursor. The coder gives instructions to the cursor—turn, move a certain distance, turn, repeat—and the cursor draws designs. It’s something I played with in computer class back in the ā€˜80s.

Google’s interactive Doodle, ā€œCoding for Carrots,ā€ uses the same basic idea. Players must help the adorable rabbit gather its carrots by assembling a series of simple instructions—forward, turn left, turn right, loop. The commands appear as colorful coding blocks players snap together, based on theScratch programming language for kids

Block-based instruction programming is a simple and entertaining way to teach kids about coding. Plus it makes for a pretty mean strategy board game. It’s definitely worth celebrating. Hop to it!

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