Ladykiller in a Bind creator Christine Love gives a talk at GDC about sex as a reward in games. “The problem with ‘the chase’ is that it’s one-sided,” Love explained to a room of Sexy Microtalks attendees. Love instead suggests making sex a crucial and indispensible aspect of gameplay, not just a reward. When sex is an end in itself, that opens opportunities for character development, both from the player character and their love interest, she says, adding that sometimes lots of sex scenes are just fun as hell.
🕹️ Level up your inbox
Don’t miss the latest reviews, news and tips. Sign up for our free newsletter.
You May Also Like
Latest news
I Love The Sound Of Mario’s Footsteps In Super Mario Sunshine
Disco Elysium Studio Says Game About People Forced Into Impossible Situations Didn’t Sell Well Enough To Prevent Layoffs
The Odyssey And Every Other Christopher Nolan Movie, Ranked From Worst To Best
Marvel’s Move To L.A. After 87 Years Means The End Of The New York City Comics Industry
Will Elder Scrolls 6 And Fallout 5 Go Exclusive? Todd Howard Says It’s Too Early To Comment
Disney Has Started Feeding Your Kids AI Slop
Seattle’s Newest Cryptid Is Actually Just A Very Round Raccoon Named Jimothy
Marathon’s Game Director Is Leaving Bungie