Kotaku Off Topic: Aht

Illustration for article titled Kotaku Off Topic: Aht

It's Tuesday. That means Kotaku Off Topic, a place to talk about things video game related or not, a chance to proudly note that something's not news and not get banned for it.

Let's make this one short and sweet. I've got a birthday celebration to sprint to and a trip to see [unspecified PlayStation game] tomorrow to plan for. Up to San Francisco, back the next day. You can probably figure out what game it is, so don't be shy about guessing.

Here's a few conversation starters. Contribute your own!

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DISCUSSION

Okay. I'm back from my week and a half hiatus of rest after the partying of

my graduation.

Tonight I'm gonna be serious about something. A developer I have always loved who is always given the shit end of the stick by consumers. I'm talking about Rare.

Now before you all flood me with "GOLDENEYE JIZZZ ARRRR." I hated Goldeneye. It was Rare's worst game. Yeah. It was. Though Rare shouldn't be remembered for a half-assed FPS (I'm looking at you also, Perfect Dark: Zero), rare should be remembered for titles like Donkey Kong Country 2: Diddy Kong's quest, Banjo-Kazooie, Conker's Bad Fur Day, and Kameo: Elements of Power.

Wait, what? Yeah. I said it. Kameo. So apparently after Conker: Live and Reloaded was made for the XBOX, people just automatically believed it was time to start saying Rare sucked. Let me defend Kameo for a bit: For being a game that was in development hell for years and was originally slated for the original XBOX before being shifted to the 360, the game itself flows well. Yeah there are some problems with the controls at first, but the basic premise of the game is still a great one. It's fun, it looks good, and it keeps the attention of people. However, despite all that, it's "bad," along with all the other Rare games (I'm giving you all Perfect Dark: Zero). Why? Oh since Kameo was "bad" every other game is "bad"? Since a game doesn't sell a lot means it's Viva Pinata is horrible because it sold horrible. Great logic.

Viva Pinata's gameplay is one that is not only unique, but FUN. It's visuals serve the game perfectly and for the graphic style they were aiming for: it's incredible. Lost in Paradise only furthers this and even adds a special twist, whilst both games still enjoy that classic Rare humor.

Forget all those for a second. I wanna get into what Rare's true gem of this generation is.

Banjo-Kazooie: Nuts & Bolts. A game which ultimately has a chance for infinite playtime that people disregarded "because it wasn't a platformer."

Okay. To all you people who don't like Rare because you're stuck in this retro-chic bullshit: Shut. Up. The past is the past, Banjo-Threeie? This is it. It's not a spin-off, it's the real deal. You're not gonna get the all platforming/collecting back because it's been done twice. Change is a nice thing when done right. The change in Nuts & Bolts? It's done right. I can think of tons of people who ignore this game because "it's not a Banjo game." To all of you who believe that, I bite my thumb at you.

Reading back on this, I just realized I've been rambling, but you know what. Rare deserves it. Stop judging their games based on what you see and actually play them. You're not allowed to talk shit about Nuts & Bolts until you play it, people. The "it's not a platformer" argument is old, and incorrect. It's not entirely based around platforming but it's there.

Seriously, people. Rare's not dead, so don't treat them like they are.

I'll also give you all Ghoulies...

Tomorrow I'll do that postponed Force Commander sequel thing.