Final Fantasy VII: Rebirth

This game burned me out bad, man. My most anticipated release of 2024, Final Fantasy VII Rebirth quickly exhausted my hype levels. I went hard the first weekend it came out, played several evenings afterwards, and then drifted to playing once or twice a week. I reached peak enjoyment while perfecting my timing during the Shinra parade in Junon, and quickly hit a wall upon arriving in Costa Del Sol. It’s not that I ever stopped enjoying the game—my momentum just kind of fizzled. Tons of other stuff came out. Helldivers 2 was much easier to drop in and out of during spare moments here and there. More recently, Diablo IV’s been serving as that end-of-evening brain-off respite. But I really want to finish Rebirth. I need to finish Rebirth. So this weekend I’m going to try to mainline the story as much as possible before the endless mini-games and open-world side activities once again grind things to a halt. I love that stuff, but I can’t wait 100 hours to see this ending everyone hates so much. At least nothing’s coming out next month to get in my way. — Ethan Gach