Kotaku Asks: The Lead Developers Of Dragon Age: Inquisition [Q&A Over]

Illustration for article titled Kotaku Asks: The Lead Developers Of Dragon Age: Inquisition [Q&A Over]

Three top people from BioWare, one of the world's most acclaimed RPG studios, are here to answer your questions this afternoon.

Welcome to Kotaku Asks, a weekly feature where we invite guests from the world of gaming to come answer burning questions from Kotaku readers. (If you think you'd be a good guest or have any requests for future guests, e-mail me.)

Today we've got BioWare studio GM Aaryn Flynn, Dragon Age creative director Mike Laidlaw, and Dragon Age executive producer Mark Darrah. They all worked on Dragon Age: Inquisition, which was released last November to rave reviews. Their most recent release, the DLC Jaws of Hakkon, came out earlier this week for Xbox One and PC (but there's no word on a PS4 release just yet, which has been controversial). All three are longtime BioWare employees and work out of the studio's offices in Edmonton, Canada.

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Aaryn, Mike, and Mark will be answering questions for the next hour or two starting at 4pm Eastern. Ask whatever you'd like.

UPDATE: Q&A's over. Thanks to Aaryn, Mike, and Mark for taking the time to chat with us today.

You can reach the author of this post at jason@kotaku.com or on Twitter at @jasonschreier.

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DISCUSSION

I wrote an article detailing this some time ago, but I thought I'd bring the topic up again for the Q & A. Hi Mark, hi Mike! I've been a gigantic fan of your games since the original KOTOR way back in the day! Something that I've been interested in regarding your games is the narrative use of character progression and choice. One of the strongest issues I've had with some of your games, specifically those that were series, was the feeling that many of my choices were superficial at best, and (for good reason, I understand) could only impact the narrative or gameplay so much, due to the increasing complications that arise with player choice.

Something I've wondered, is would it be easier for Bioware to perhaps focus on "Stand-Alone-Games" within their established universes? Perhaps detail a specific region and a particular set of events happening there; a la "The Two Towers" which primarily focuses on the battle of Saruman vs Rohan. This could lead to wider options for the player, as once the story is concluded, you could move on to a different region, time period, etc.

Secondly, I've always loved your games for their player progression and rpg elements. Another gameplay element I've often thought might be rather cool would be the use of multiple POV characters, similar to the series such as Game of Thrones or The Wheel of Time. Has Bioware ever considered allowing players to play as more than one party or central character? I feel like this could open up a variety of story and gameplay options for players, not the least of which being the ability for different player characters to act against one another. Perhaps one character directly opposes the faction or aims of the other player character(s)? You could even make the "big decision moments" a choice between siding with one of the two characters the player has spent hours leveling up and roleplaying as, leaving the player with a difficult choice of morals that could extend beyond the natural concepts of "blue choice/red choice".

Again, thank you Bioware for your great work! I'm looking forward to your next endeavor!