Kotaku Asks: The Lead Writer And Designer Of Planescape: Torment [Q&A Over]

Illustration for article titled iKotaku Asks: /iThe Lead Writer And Designer Of iPlanescape: Torment /i[QA Over]

What can change the nature of a man? Just ask Chris Avellone, the writer behind some of the greatest role-playing games ever made, including Planescape: Torment, Fallout II, and Knights of the Old Republic II. He’s here today to take your questions.

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Avellone, who was an instrumental part of the classic developer Black Isle Studios and co-founded the RPG powerhouse Obsidian Entertainment back in 2003, has written and contributed to way more games than should be possible for a human of 43. Most recently, he wrote two characters (Durance and Grieving Mother) for the stellar Kickstarted RPG Pillars of Eternity. He’s also currently working on Torment: Tides of Numenera, a spiritual successor to Planescape.

Avellone will be here taking your questions for the next hour or two starting at 1pm ET. Ask whatever you’d like.

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UPDATE (3:02pm): Q&A’s over! Thanks to Chris for taking the time to chat with us today.

This is Kotaku Asks, a weekly feature where we invite guests from the world of gaming to come answer burning questions from Kotaku readers. (If you think you’d be a good guest or have any requests for future guests, e-mail me.)

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DISCUSSION

SarahIsIncendiary
Use Your Words!

When writing characters, do you create all of their dialogue? Or do you create a character biography (more or less) that includes things like speech patterns for the person who takes on the task of writing dialogue?

Also, as a writer myself, one of the main issues I’ve found with writing characters is giving them distinct personalities within dialogue. Are there any tips you could give for that?