Kotaku Asks: The Lead Writer And Designer Of Planescape: Torment [Q&A Over]

Illustration for article titled Kotaku Asks: The Lead Writer And Designer Of Planescape: Torment [Q&A Over]

What can change the nature of a man? Just ask Chris Avellone, the writer behind some of the greatest role-playing games ever made, including Planescape: Torment, Fallout II, and Knights of the Old Republic II. He’s here today to take your questions.


Avellone, who was an instrumental part of the classic developer Black Isle Studios and co-founded the RPG powerhouse Obsidian Entertainment back in 2003, has written and contributed to way more games than should be possible for a human of 43. Most recently, he wrote two characters (Durance and Grieving Mother) for the stellar Kickstarted RPG Pillars of Eternity. He’s also currently working on Torment: Tides of Numenera, a spiritual successor to Planescape.

Avellone will be here taking your questions for the next hour or two starting at 1pm ET. Ask whatever you’d like.

UPDATE (3:02pm): Q&A’s over! Thanks to Chris for taking the time to chat with us today.

This is Kotaku Asks, a weekly feature where we invite guests from the world of gaming to come answer burning questions from Kotaku readers. (If you think you’d be a good guest or have any requests for future guests, e-mail me.)


Use Your Words!

When writing characters, do you create all of their dialogue? Or do you create a character biography (more or less) that includes things like speech patterns for the person who takes on the task of writing dialogue?

Also, as a writer myself, one of the main issues I’ve found with writing characters is giving them distinct personalities within dialogue. Are there any tips you could give for that?