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Konami Explains Why Metal Gear Rising Isn't on The Xbox 360 in Japan

Illustration for article titled Konami Explains Why emMetal Gear Rising/em Isnt on The Xbox 360 in Japan
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In the West, Metal Gear Rising: Revengeance was released on the Xbox 360. In Japan, it wasn't. Here's why.

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While speaking on the HideChan Radio podcast, Kojima Productions producer Yuji Korekado mentioned that Rising was originally announced for Japan. "However, around last year, Xbox 360 sales didn't really grow [in Japan]," added Korekado.

Meaning? That while outside Japan, the console has racked up impressive sales numbers, in Japan, a country where the Xbox 360 has always struggled, the console began doing worse.

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The marketing plan for Japan included several hundred thousand copies of Rising for the PS3. The number for the Xbox 360 was, from the sound of it, much, much less.

"Bwah? I thought [after seeing the projected figures]," Metal Gear creator Hideo Kojima said on his podcast. "And if we did release that [number in Japan], there's was talk that it would be rough on the brand." It sounds like there was concern that low sales figures for the Xbox 360 version could somehow reflect poorly on the game in Japan.

But Xbox 360 owners in Japan wanted the title, and Rising's developers wanted to make sure that Japanese Xbox 360 owners could play it, so a solution was devised: Rising's Western version of actually has Japanese subtitles so that Japanese Xbox 360 owners can import the game and play it in their native language. That's thoughtful!

In the same podcast, Kojima went on to talk about how there were plans for a PC version of Rising.

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In case you missed it, here is Kotaku's Metal Gear Rising: Revengeance review.

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第312回 [HideChan]

To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft.

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Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

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DISCUSSION

One thing I never understood was the 360's failure in Japan. Is the failure of the 360 down to the perceived lack of established RPG franchises on the platform? I know we had Enchanted Arms, Lost Odyssey, Resonance of Fate and Blue Dragon who tried to establish a foundation on the platform, mixed with Star Ocean and FF13 and a few others...

Or, is it just down to a bit of bias and a tiny sprinkling of xenophobia?