Kinect Brings Broken Bones To A Whole New Audience

Colorado mother Nikki Harding went 35 years without breaking a single bone. Then she bought Kinect for the Xbox 360.


Much like the injuries and accidents that rose from the release of Nintendo's motion sensing Wii back in 2006, Microsoft's Kinect has given rise to its own crop of over-enthusiastic players doing themselves harm. Take Nikki Harding, the subject of a recent report on Kinect injuries that aired on southern Colorado's KKTV. She was playing the long jump minigame from Kinect Sports when she came down on her foot wrong, breaking a bone.

It's just one of many Kinect-related injuries we've seen since the device's November release, and it won't be the last. When you turn a room normally reserved for lounging about into a place where vigorous physical activity is performed, there are bound to be accidents.

There are two ways to take a story like this.

On one hand, it's pretty heartwarming to see folks that haven't played many or any video games being introduced to our favorite pastime via the Kinect.


On the other hand, how fragile has humanity become that we have to be careful jumping lest we break a foot? We used to hunt dinosaurs (editor's note: no we didn't)! Jumping in place should be child's play!

Injuries From Popular New Game Becoming More Common [KKTV Colorado]


Boomerang Python

So let me get this straight once and for all, do all americans wear shoes indoors?

To me as a swede, it's weird because we always remove our shoes at the door.