Kicking Back, Drinking Some Beer And Playing Candy Crush Saga

Voted least likely to be the subject of a drunken 'Let's Play' video on YouTube, here King's social/mobile puzzle sensation demonstrates it's near-universal appear as Major and Squarepainter take on Candy Crush Saga's dreaded level 65.

What the pair have done in this series of videos (see part two and part three), is unwittingly captured my inner dialogue as I play through Candy Crush Saga. I love the game. I hate it. I randomly say "penis." This game transforms me into a pair of drunk guys.

Or at least it did. I've not played the game for at least a month now, stuck on a level where I am supposed to match two pairs of exploding candies. Prettty sure I'm done now.


Level 65: Candy Crush Saga Part 1 [YouTube]

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Detective Plunkett

No, no, and a thousand times no.

This is not a game, so much as an addiction app. Whether the devs intended it, or not, that's what it is, and they're not doing anything to change it.

When you first download Candy Crush, or any Micro Transaction 'Game', you start out thinking it's alright, maybe even fun. But you're quickly trained to either not play the 'game' anymore, or hooked into spending real money. It's only $5, right? No big deal!

And then it's only $5 more, and $10, and you didn't really want to buy a PS4 right away. Then you find yourself in an alleyway, sucking some guy off just for one more life.

I've seen case after case of this come across my desk. Some tearful mother, wanting help for her kid. A girlfriend, just wanting what they used to have. And then you have the deaths, those taken advantage of too much for their addiction, those sold lives cut with poison to increase profits.

If we as a gaming community, want our love of games to be viewed in a positive light, we should NOT promote addiction gaming. Whether it involves micro transactions, or not, but especially if it involves micro transactions.