Kick Ass in Bulletstorm With Your Actual Boot, Courtesy of Kinect

I've yet to see convincing evidence that a first-person shooter (or indeed, any kind of non puppet-based shooter) could work on the Xbox 360's Kinect motion controller. That said, if I had to pick an FPS that would work well with the hardware, it would probably be People Can Fly's highly physical Bulletstorm.


So it's nice to see that the guys in the video above used FAAST (Flexible Action and Articulate Skeleton Toolkit) to make a hack that lets PC Bulletstorm players control the game with their hands and feet.


In the video, you'll see the picture-in-picture player controlling the shooting and gun motions using his hands. But also, he can lash out the game's "leash" and kick out his left foot and cause his on-screen character to kick as well. Few games would benefit from a real-foot kicking option as much as Bulletstorm would, and despite the fact that I'd still rather play it with a controller, I could see myself trying this. Given that Kinect is officially coming to Windows PCs, I bet we can look forward to a lot more creative applications like this one.

You can contact Kirk Hamilton, the author of this post, at You can also find him on Twitter, Facebook, and lurking around our #tips page.

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This is pretty impressive. I have a Kinect sitting on top of my TV and haven't really used it since we got tired of Dance Central last New Year. I really really want something to just make sense for it. I still don't understand why there haven't been any controller+kinect games set up. Maybe I'm making things too complicated, but there doesn't seem to be any easy fix for the movement problem that works as intuitively as they want it to or as precisely as a gamepad. Kinect is awesome, but can't we just agree that it needs some kind of input? Please?