Katamari Damacy Designer Leaves Namco Bandai, Calls It "So-So"

Illustration for article titled Katamari Damacy Designer Leaves Namco Bandai, Calls It "So-So"

It seems that Keita Takahashi, the man known for Katamari Damacy, has left Namco Bandai.


Takahashi's departure was confirmed by website Play.tm.

In recent years, Takahashi has seemed increasingly disinterested in gaming. In an August interview with the Official PlayStation Magazine, the game designer said, "At E3 I saw people putting on speeches but I thought the future seemed a bit dark. The 3D games didn't spark my interest. I think motion control's a bit old now."

Last week, Takahashi gave an interview with tech blog The Setup in which he said he makes video games "for the so-so Namco Bandai Games Inc."

In the 11 years he worked for Namco Bandai, he made 4 titles. As the Katamari Damacy series became more popular, Takahashi became less involved with the subsequent sequels.

"Now, I'm participating in a project to re-design an old park in Nottingham, UK," he told The Setup.

Keita Takahashi leaves Namco, calls it a 'so-so' company [Play.tm] [Pic]


Yes, it is very unfortunate that he is right, gaming is taking a scary direction. Everyone is selling themselves with the 3D, motion gimicks, space marines, cover systems.

Not that I don't see the reason, I mean, they are doing business, expect money from this, which means, they want to appeal, and people definitely eat these things up.

But I feel that it's not just Heavy Rain that is "barely a game". Most games are more like movies, where you can sometimes do something. But hey! It's 3D!

My point is, that even game designers go with this, I don't know if it's because of their superiors, or it's because they really fail to see that they are missing out the "game" part in their projects.