Welcome to the October 2010 edition of K Monthly, a look back at some of the best original video game coverage, including reviews, previews, features, and weekly columns, from Kotaku—plus an all-new look at the future of Kinect for the Xbox 360.
We spoke to two of the men behind the Xbox 360’s new hands-free gaming controller for a peek into Microsoft’s plans to bring voice recognition and motion control to everything, from cars to PCs to phones to the military. Read our K Monthly exclusive feature here
https://kotaku.com/how-microsoft-plans-to-put-a-video-game-controller-in-e-5682793
Don’t miss our coverage of BlizzCon 2010 for the latest on World of Warcraft and Diablo III. And fall in love with computer games all over again with our PC Gaming Week special.
TABLE OF CONTENTS
October 2010
Features
The Future of Kinect
How Microsoft Plans To Put A Video Game Controller In Everything by Brian Crecente
The Opposing Force
Playable Taliban Jeopardized U.S. Army’s Support For Medal Of Honor by Brian Crecente
War From The Other Side
A Game About Insurgency by Brian Ashcraft
Indie Greed
The Controversial Saga Of The Zombie Massage Makers by Stephen Totilo
Undead Nightmare
The Many, Many Deaths Of PC Gaming by Mike Fahey
Twenty Years Of Solitaire
The Story Of The Biggest Computer Game Of All Time by Luke Plunkett
Slash RIP
When An MMO Dies by Mike Fahey
The Future of Kinect: How Microsoft Plans To Put A Video Game Controller In Everything
by Brian Crecente
Microsoft is spending half a billion dollars to make sure that when you hear the word Kinect you think “the future of video games.”
But Microsoft believes that the real potential for the voice recognition, motion-based technology is how they plan to use it with cell phones, computers and perhaps in the military and health industries. Read more about The Future of Kinect
INDEX
Reviews
Red Dead Redemption: Undead Nightmare
The Sacrifice for Left 4 Dead & Left 4 Dead 2
Star Wars: The Force Unleashed II
Previews & Impressions
Call of Duty: Black Ops In 3D Improves Look, But Is Not Must-See TV
Hands-On With Diablo III’s Demon Hunter: Double Crossbows All The Way
StarCraft II’s StarJeweled Hands-On: The Competition Gets Casual
Gory New Splatterhouse Is Slightly Kinder, Gentler Than Planned
Even Sonic Colors Multiplayer Might Not Suck
Infamous 2 Is A Car-Tossing Stunner
I’ve Re-Killed Zombies In Red Dead Redemption’s Undead Nightmare
Death Is Near In Mega Man Universe, Even On Easy
Chu Chu Rocket Will Make It Harder To Knock iPad Gaming
This Is How You Play The New Ape Escape
Captain America’s Next Game Borrows From Arkham Asylum, Punch-Out
The 3rd Birthday Brings Back One Of My Favorite Gameplay Mechanics
Understanding Final Fantasy’s Next Fighting Game, Just A Little Better
The Next Kingdom Hearts Is One Of 2011’s First Notable Games
MicroBots Is Like Space Invaders Inside Your Guts
The Triumphs And Possible Mistakes In An Early Nintendo 3DS Game
50 Deaths In Donkey Kong Country Returns, In One Sitting
The Wii Game That Was Briefly Mistaken For An Xbox 360 Game
Columns
The Gamer I Really Am by Leigh Alexander
Breaking the Fourth Wall: Clever Gimmick or Slap in the Face? by Lisa Foiles
Translating Final Fantasy XI To Life (or “Why I don’t have a butterfly collection”) by Tim Rogers
Well Played by Brian Crecente
Modern Games Struggle With Modern Warfare
LEGO Universe Delivers a Compelling Online Experience
Microsoft: We Are Doubling Down on PC Games
Stick Jockey by Owen Good
Elite’s Meltdown May Get More Into A Jam – But Not On The Wii
NBA Jam, NBA Elite, And A Tale Of Two Videos
Being Like Mike – and ‘Nique, and Spud
The Spectacle Of Pro Wrestling, Played With A Straight Face
Cover design by Sam Spratt