Just In Case Dark Souls Wasn't Tough Enough For You

This is Perish. It's being made by one man - Aussie Anthony Richard - and is described as "a procedural Action-RPG / roguelike-like. Dark Souls meets Spelunky".


Seeking to carry on with Dark Souls' "deadly and deliberate" combat, Perish has permadeath and a damn tasty art style. Being built in Unity, it's due out later this year on PC, Mac and Linux.

It's looking for funding on Indiegogo. You can help out below.



It's been pointed out that Dark Souls isn't necessarily hard, just that it has a sub-EVE level learning curve.

Once you get over that curve, things get pretty straightforward.

But fuck no I'm not playing Dark Souls with permadeath, are you nuts?