Yesterday, I finished Final Fantasy VII Remake. Today, I find myself wanting more, but only a little more. Maybe another 15-20 hours in and around Midgar, seeing the surrounding slums and deserts through the eyes of somebody whoās more relevant to the seriesā larger machinations than ever? Something along those lines? I donāt know, just spitballing here.
Oh, I just described Crisis Core: Final Fantasy VII, a game that already exists. Good news for me. The 2007 action-RPG stars Cloudās mentor in both life and hair, Zack Fair, and unlike so many other Final Fantasy VII spin-offs, itās actually good! Or at least, I remember it being good. Maybe the me of now would enjoy it markedly less than the me of 13 years ago; I honestly donāt know, but Iād love to find out.
Just one problem: Crisis Core remains confined to the PlayStation Portable, a platform Sony ceased manufacturing in 2014. I have no idea where my old PSP is. I have not thought about my PSP in probably nine years. It is entirely possible that the last game I played on my PSP was, in fact, Crisis Core: Final Fantasy VII. Since the last time I remember having seen my PSP, Iāve moved to new apartments, cities, and states a total of seven times. On top of that, the PSP was a fragile machine. Wherever it is, mine is probably dead. RIP. RIPSP.
Buying a used PSP and copy of Crisis Core wouldnāt be that big of a hassle in the grand scheme of life, and emulation is always on the table, but neither of those are options for everybody, and we sadly do not live in a world where companies release source code to old games and allow their communities to steward them forward indefinitely. As such, I think you know where Iām going with this: Itās time for a remaster of Crisis Coreāor at least a version of the original that runs on modern platforms. Iām not just saying this because I personally enjoyed Crisis Core, either. Unlike Dirge of Cerberus, a third-person shooter that should remain buried forever, and Before Crisis, a Japan-only mobile RPG whose events are lightly referenced in Remake, Crisis Core ties very directly into Final Fantasy VII Remakeās story.
Near the end of Remake, the player receives a handful of plot revelations that deviate significantly from the original Final Fantasy VII. In one, the game flashes directly back to the final scene of Crisis Core, in which Zack makes a defiant last stand against endless hordes of Shinra goons. In the original, he dies defending Cloud, who then proceeds to Midgar, Zackās buster sword in tow, and attempts to fulfill his and Zackās shared goal of becoming a mercenary.
However, in Remake, Cloud, Aerith, Tifa, Barret, and Red XIII fight the Whispersāembodiments of fate itselfāand win, altering the timeline. A couple scenes near the end of the game suggest that, in the new timeline, Zack survives his fateful encounter, carries Cloud to Midgar, and then disappears to whereabouts unknown. Presumably he will play a big role in the sequel to Remake, which Square Enix had better call Disc Two, because come on, itās so obvious.
While Zack was integral to the plot of the original Final Fantasy VII, these particular scenesāevocative of Crisis Core, specificallyāhit differently if youāve played the Zack-focused PSP prequel. Zack is, for a variety of reasons, everything Cloud strives to be, but Crisis Core also reveals that heās everything Cloud is not: upbeat, expressive, in touch with his feelings, kind of a goofball. Heās a fun character, and his death in Crisis Core is one of the most memorable Iāve encountered in a JRPG, making creative use of the gameās off-kilter battle system to play back a selection of the unsung heroās triumphs and regrets. Seeing him survive had a more powerful impact on me than many of Remakeās other pivotal ending moments. Iād love for other players to be able to have that connection to Zackāor, for those like Kotakuās own Ian Walker, whose intro to FFVII was Remake, to even have the faintest grasp on who Zack is.
That only scratches the surface of Final Fantasy VII Remake moments that wouldnāt have made a ton of sense to me if I hadnāt played Crisis Core 13 years ago. Itās also just a fun game, with a slot-machine-inspired battle system that still strikes me as impressively clever all these years later. Iād love to relive it, especially given that weāll probably end up waiting at least a few years until Final Fantasy VII Remake Disc Two comes out. So come on, Square Enix: A little Crisis Core re-release? As a treat?
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https://kotaku.com/i-dont-want-to-finish-final-fantasy-vii-remake-1843200904
https://kotaku.com/final-fantasy-vii-remake-is-haunted-by-what-came-before-1843023072
https://kotaku.com/final-fantasy-vii-remakes-finale-was-wasted-on-a-newcom-1843163639