Today, Square Enix released a newly updated version of Deus Ex: Human Revolution called the Director's Cut. It makes a good number of improvements and additions to an already great game.
To this day, I regularly have fun monkeying around in Deus Ex. The more I push it, the more I find weird and surprising things that I can make happen in the game. I haven't yet had a chance to try out the Director's Cut, but here's what Square Enix says they've added to the game:
Deus Ex: Human Revolution – Director’s Cut has been fully augmented to include Tongs’s Rescue mission and the entire Missing Link chapter which have been integrated seamlessly into the narrative flow as well as all of the original pre-order and bonus weapons. Fan features like the 45 minute “making of” video, over 8 hours of developer commentary, the official strategy guide, and New Game+ have also been added to the Director’s Cut.
Boss fights have been completely overhauled and redesigned with new maps and mechanics to support each one of the gameplay pillars: Action, Stealth, and Hacking. Major enhancements have also been made to the game including a rebalanced energy system, updated enemy A.I., and striking visual improvements which make this edition the best looking and most immersive Deus Ex experience available.
Deus Ex: Human Revolution – Director’s Cut also offers a full slate of second screen features for the Wii U GamePad, Microsoft’s SmartGlass, and the PlayStation Vita system that make the touchscreen interface Adam Jensen’s primary neural hub enhancement.
That all sounds pretty good, but better still is the fact that if you have the original game and the Missing Link DLC on PC, you get 75% off the game, so the Director's Cut costs just five bucks. If you've just got the game but no DLC, it's $10.
I didn't much care for Missing Link, but it would've worked better sewn into the game's main campaign than as standalone DLC, since it always sort of felt like a chapter that'd been cut. The ability to take down the bosses with hacking or stealth—in the true Deus Ex fashion—is also welcome. New Game+ also sounds good, and I'm keen to see what they've done to make the energy system make more sense. I'm less sure about what they mean by updated enemy AI, but I'm looking forward to playing through the game and seeing what that's all about. Really, though—these are all improvements to a game that was very good to begin with.
I've re-upped my original 2011 review of Human Revolution below. This was my first review for Kotaku, and I was psyched to get to write it about a game that I liked so much. I remember some readers didn't like the approach I took, but I think I managed to articulate something valuable about the game: Namely, that while it doesn't innovate all that much, it wears its influences so proudly and implements their good ideas so effectively that it's rarely less than a pleasure to play.
Two years later, my appreciation for Human Revolution has only increased. I'm looking forward to firing this one back up.