It Takes Eight Separate Teams To Keep Guild Wars 2 Ticking Along Post-Launch

Illustration for article titled It Takes Eight Separate Teams To Keep emGuild Wars 2/em Ticking Along Post-Launch

For an MMORPG like Guild Wars 2, getting the game launched is just a small fraction of its development. The team needs not only to keep developing new content as time goes by, but also to be able to address bugs, security concerns, and balance in existing content as the game evolves.

Advertisement

So how does it work? ArenaNet's Colin Johanson took to the game's blog to explain that it isn't just one "dev team" working on Guild Wars 2 after launch, but rather eight different sets of folks, each with a singular focus.

The Live Response team handles bugs, feedback, and balance, while Live Security deals with bots, spammers, and account thefts. Commerce tackles the economy and the Black Lion Trading Company. Living World adds content, as does the Holidays and Events team. Yet another group is dedicated to PvP and eSports, building out Guild Wars 2 into a competitive game. One team is working solely on performance and the Mac client. And that leaves "Bonus Teams," who work on mysterious projects that don't fit into the above.

Advertisement

Guild Wars 2 is not alone among MMORPGs in needing massive support for all the years that come after launch. But it's neat to get a quick glimpse into what makes a game go.

Colin Johanson Outlines Guild Wars 2 Live Game Development [Guild Wars 2 official site]

Share This Story

Get our newsletter

DISCUSSION

Asterra_burner
Asterra_burner

The game isn't dying. We promise.

I know six people who bought it, most of whom had been looking forward to it for a while. Half of them were done in about a week. The final holdout gave up two days ago (he has 60-hour weeks, though). The distractions they switched back to are telling: Two for Rift, three for whatever they play on the 360, one for a mixed bag of Tribes and Quake 2 CTF. What this tells me is that all of these people were hoping for something that GW2 failed to deliver. $60 isn't bad for a week's worth of entertainment, but it becomes bad when the reality is that your expectations have been betrayed.