It May Be a Good Idea to Keep Your Foes at a Distance in Fable: The Journey

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You won't be able to use a sword in Fable: The Journey. Or a gun.

You may have been able to surmise this from the game's E3 demo or from Brian Crecente's impressions a couple months back.


But, speaking to OXM, Peter Molyneux wants to make sure you know the reason behind the design decision.

We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things," Molyneux explained.

The alternative, then, is magic, for which we have none of said encoded expectations. I suppose that's okay. I don't think I'll miss swords or guns all that much when I'm wielding thunderbolts between my bare hands.

No melee combat in Fable: The Journey because Kinect can't do recoil [via OXM]



I'm going to go slightly off-topic to discuss Fable in general:

I picked up Fable II when it was inexplicably free from a while back (still not sure if that was a bug or what).

I enjoyed it. It was mostly charming, and despite the repetitive nature of the combat and some of the quests, it had some high moments.

I picked up Fable: The Lost Chapters for something like $5 a few months back and put in a couple of hours. It's not bad, and it reminds me how impressive first-gen Xbox games could look at times, but overall it's just making me frustrated that it isn't as open as Fable II.

Should I finish up the first Fable? I have a ton of games I need to get to, so I'm trying to cut down on my "To Do" list where I can.

(And beyond that - should I get Fable III when it's cheap? I actually enjoyed the streamlining that I saw in the demo, and honestly a lot of the things people complained about seemed to just bring the series closer to something akin to Zelda, which would be welcome on my end.)