It May Be a Good Idea to Keep Your Foes at a Distance in Fable: The Journey

Illustration for article titled It May Be a Good Idea to Keep Your Foes at a Distance in emFable: The Journey/em

You won't be able to use a sword in Fable: The Journey. Or a gun.

You may have been able to surmise this from the game's E3 demo or from Brian Crecente's impressions a couple months back.

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But, speaking to OXM, Peter Molyneux wants to make sure you know the reason behind the design decision.

We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things," Molyneux explained.

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The alternative, then, is magic, for which we have none of said encoded expectations. I suppose that's okay. I don't think I'll miss swords or guns all that much when I'm wielding thunderbolts between my bare hands.

No melee combat in Fable: The Journey because Kinect can't do recoil [via OXM]

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DISCUSSION

I'm going to go slightly off-topic to discuss Fable in general:

I picked up Fable II when it was inexplicably free from Xbox.com a while back (still not sure if that was a bug or what).

I enjoyed it. It was mostly charming, and despite the repetitive nature of the combat and some of the quests, it had some high moments.

I picked up Fable: The Lost Chapters for something like $5 a few months back and put in a couple of hours. It's not bad, and it reminds me how impressive first-gen Xbox games could look at times, but overall it's just making me frustrated that it isn't as open as Fable II.

Should I finish up the first Fable? I have a ton of games I need to get to, so I'm trying to cut down on my "To Do" list where I can.

(And beyond that - should I get Fable III when it's cheap? I actually enjoyed the streamlining that I saw in the demo, and honestly a lot of the things people complained about seemed to just bring the series closer to something akin to Zelda, which would be welcome on my end.)