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It May Be a Good Idea to Keep Your Foes at a Distance in Fable: The Journey

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You won't be able to use a sword in Fable: The Journey. Or a gun.

You may have been able to surmise this from the game's E3 demo or from Brian Crecente's impressions a couple months back.

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But, speaking to OXM, Peter Molyneux wants to make sure you know the reason behind the design decision.

We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things," Molyneux explained.

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The alternative, then, is magic, for which we have none of said encoded expectations. I suppose that's okay. I don't think I'll miss swords or guns all that much when I'm wielding thunderbolts between my bare hands.

No melee combat in Fable: The Journey because Kinect can't do recoil [via OXM]