As the week comes to a close and the temperatures rise, flip on the AC and check out Worth Reading, our guide to the best games writing around.
Hey, You Should Read These
āRidealong: The Underground Fight Clubs Of Dark Souls IIIā by Brendan Caldwell
For the many hours Iāve spent with Souls, Iāve never dug into PvP. But I recognize itās one of the main draws for the community, and the reason each game keeps people interested long after theyāve beaten every boss for the umpteeth time. Brendan Caldwellās profile of Dark Souls fight clubs is fascinating because itās another example of players doing things the game doesnāt officially support. Thereās no way to set up fighting tournaments in Dark Souls, and despite the proliferation of these flight clubs over the years, From Software is content with letting players jump through hoops on their own. Heck, if they made it a proper feature, it might not be as special.
Hereās an excerpt from the piece:
When it came time for Dongle to duel at his first club, for instance, he leapt into the ring to challenge the reigning champion. But during the fight, instinct took over and he used his Estus flask ā restoring some of his health mid-fight. He had just broken one of the clubās few rules.
āI knew I made a horrible mistake when the host jumped down into the ring and started swinging his torch at me. I was somewhat confused but I could tell he wasnāt trying to kill me. Then he proceeded to chug all of his Estus in front of me so that the āout of Estusā animation played.ā
Dongle got the hint. He swigged his entire bottle of Estus and watched as the host approvingly climbed back up the steps to the āstandsā and rang a chime to signal the fight was back on.
āThe incredible journey to build EVE Onlineās first Death Starā by Steven Messner
Continuing the meme that reading stories about EVE Online is more interesting than playing EVE Online, Seven Messner has this captivating tale of building, moving, and defending the largest structure in EVE Online yet. Iām not sure what I can say about this story except that you should just read it. The amount of coordination, collaboration, and tactical planning needed to survive and thrive in EVE Online continues to astound me.
Hereās an excerpt from the piece:
On May 17th, every pilot was hands on deck for the most important operation in Hard Knocksā history. Because the alliance had been somewhat public about their intention of building the Keepstar, they had no guarantees that spies hadnāt been carefully watching them for weeks now. Operational security was at its tightest. āWe didnāt tell our members what they were doing, where they were going, or how they were getting there,ā Jerzii says. āWe had to keep everything close to the chest. Only the directors could see the maps we were using.ā
The plan was broken down into multiple initiatives that required every pilot to be on their best game. In the system of Paara, where the Keepstar was built, four pilots were chosen to fly freighters. Three would act as decoys to lure off any ambushes while one carried the Keepstar. Between the four freighters, an escort of almost 100 Tornado battlecruisers would accompany each vessel. āIf anything comes at [the freighter], itās pretty much over,ā Jerzii says. āSo we decided we didnāt want anything to come at it. If we saw anything get near it or anything that even just looks like it might be an issue, weād just destroy it.ā
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Oh, And This Other Stuff
David Wolinsky interviewed PaRappa The Rapper artist Rodney Greenblat. Side note: PaRappa The Rapper 3 rumors always bug me. Remember how bad the sequel was?
Wesley Yin-Poole chronicled Half-Life: Episode 3ās long journey to never being released.
Veve Jaffa outlined out diversity in games is often kept out of the main game, and made DLC you have to pay for. Thatās, uh, a problem.
Greg Kasavin broke down the new Doom to figure out how it got rebooting right, when so many games lose the spirit of the original.
Phil Kollar spoke with DICE about the long journey to get Mirrorās Edge Catalyst made. (Please donāt suck. Please donāt suck. Please donāt suck.)
Gino Grieco explained what Final Fantasy taught him about death.