It's tactics like that you'll need to master as the game mixes more technology into Hermes' scrap hunt. Force fields require you hit them at high speed to break their hold, for instance. I'm still trying to get the hang of attractors and repulsors, two obstacles (of a sort) you'll come across that act pretty much as their name implies.

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The really nifty thing about Inertia: Escape Velocity is that every level, no matter how complicated and convoluted it may seem, is designed to be traversed ridiculously fast. At the end of each level you'll see the target time you need to beat to earn a medal, and it will surprise you. A level that took you three minutes to traverse might have a time target of 45 seconds. How do you get through it that fast?

Well that's the challenge, isn't it?

Most of all, Inertia: Escape Velocity is a shining example of what the little guy can accomplish in today's indie-friendly video game market. From student project to $100,000 award winner to the Android (and iOS) game everyone will be talking playing as soon as they finish reading this article.

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That would be now.

Note: I tested out the HD version of the game on the Kindle Fire, and it worked rather well, though Amazon doesn't offer the game for the device. If ever there was a candidate for side loading, this is it.

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Inertia: Escape Velocity [Android Market]

Inertia: Escape Velocity [iTunes]

Inertia [Xbox.com]