In Beacon, Death Is A Small Victory

This is Beacon, a roguelike top-down shooter with a very interesting twist on death (and rebirth).


You’re expected to die in a roguelike, but Beacon is trying something neat:

When you inevitably die, the DNA of the enemies you’ve killed can be used to grant you different stats and potentially gameplay-altering physical mutations for your next run.

It’s coming soon for PC, Mac and Xbox One.



Doesn’t really sound dissimilar to games like Rogue Legacy where your funds get passed to your next character for their growth. Is it more like a crafting system?