I'm Sold on the Wii U GamePad's Multiplayer

Illustration for article titled Im Sold on the Wii U GamePads Multiplayer
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While at this year's Tokyo Game Show, I got my first hands on with the Wii U. Other Kotaku editors have used the Wii U plenty, but since I didn't go to E3, this was my first. Prior to picking it up for the first time, I really didn't have high expectations for it—nor did I have them for the game I was to play, Tank! Tank! Tank!.


Okay, yes, the Wii U GamePad is ridiculously large. It's so wide! I felt like I was holding a tray much of the time and wanted to carry around drinks on it. But with that board-sized controller, you get a decent sized screen. That's the killer feature here, that screen. And once you get used to it, the controller isn't so bad to hold (though, I do think people with small hands, such as small kids, might find it tricky to use.)

Released by Namco Bandai, Tank! Tank! Tank! is a party game based on Namco's popular series of arcade games. It's aimed at kids—Namco is quick to point that out. And that's fine. I have two young kids, and I know they'd really dig Tank! Tank! Tank! What I was surprised about was how much I dug it. Here's why.


There's a local multiplayer mode in the game called "My Kong Mode". One player (well, the player with the Wii U GamePad) is a large King Kong type character. The other players are the tanks and use the traditional Wii Remotes. The GamePad player has an overhead map, while the tanks do not. There are multiple tanks and only one Kong.

I played both Kong and the tanks. When I was Kong, I'd switch between looking at my screen and looking what the tanks were doing doing their screens. I didn't have a problem looking back and forth—but someone I talked to at the Tokyo Game Show complained that his vision problems made switching back and forth headache inducing.

When I switched to playing with a tank with the Wii Remote, it really hit me: I wanted that big overhead map the Kong player had! Like, I wanted to peek—and suddenly not having that crutch made the local multiplayer experience very, very different. Usually when you are playing local multiplayer on a console, you can see everything the other player was doing. I loved how the Wii U totally pulls the carpet out from underneath you. It's a dynamic that often get from board games (sometimes, yes, from handheld games)—that desire to see what your rivals can. But with the Wii U, local multiplayer can put them on a totally different footing with the Wii U GamePad. It felt like a fresh take on tired multiplayer.

Since extra pads are so expensive, I don't see many third party developers making games for two Wii U GamePads. But just throwing one into the mix seemed to create a different local multiplayer experience. It's very much a welcomed one, at that.


Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

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The name is my biggest obstacle and fact that it's almost as powerful as current systems. But will probably buy it when they release a Zelda game for it. I have kids and they love the Wii and I have scene how they treat their Wii Controller. Dropping them by accident, Jam on it etc. They are kids which is to be expected from them and replacement controllers don't cost much. WiiU Tablet looks expensive. One drop and blame your out a tablet controller which wont be cheap. You can argue "Well PS3 controller cost $60" Yes but PS3 is for me and Wii for my kids. But I can't see a world without Nintendo and now that games have to have HD graphics means that less shuffle wear for the System...............Hopefully....