Then this Unreal Engine 4 remake of Banjo's house (via DSOGaming) from the first game likely wouldn't have that graphical wow factor at all. Or the nostalgia.

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Created by 3D artist Neil Goodman over the course of a few months, the aim was to add "a lot more detail and little secret items and mementos from the various games [to] bring the space alive and really make it feel lived in," at least compared to the original Nintendo 64 version.

Check out the HD shots below, and if you wanna take a peek behind the scenes, you can look at some WIP shots in the project's Polycount thread.

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Illustration for article titled If iBanjo-Kazooie/i Was Made Today
Illustration for article titled If iBanjo-Kazooie/i Was Made Today
Illustration for article titled If iBanjo-Kazooie/i Was Made Today
Illustration for article titled If iBanjo-Kazooie/i Was Made Today
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Illustration for article titled If iBanjo-Kazooie/i Was Made Today
Illustration for article titled If iBanjo-Kazooie/i Was Made Today
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Illustration for article titled If iBanjo-Kazooie/i Was Made Today

Dayshot is an image-based feature that runs every morning, showcasing some of the prettiest, funniest game-related screenshots and art we can find. Send us suggestions if you've got them.

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Questions? Comments? Contact the author of this post at andras-AT-kotaku-DOT-com.

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DISCUSSION

I don't know, more realistic doesn't necessary mean better. The problem with realistic shading and lighting is that you loose a lot of color, which was an important part of the game.

On the one hand we still can't make 100% realistic characters, but on the other hand we seem unwilling to make simple, colorful games anymore. :(