ICO Creator Keen To Make First-Person Game [Update]

Illustration for article titled ICO Creator Keen To Make First-Person Game [Update]

Team ICO head Fumito Ueda is best known for moody, emotional titles like ICO and Shadow of the Colossus. That doesn't mean Ueda isn't itchy to bust a cap in your ass.

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The game designer told G4 that he is interested in making a first-person shooters game. Just listen to him say it: "I have an interest in making first-person game." Ueda cites Valve's Half-Life series as FPS games he enjoy, remarking that, "Usually, you have to incorporate storytelling with constraints, but the way...[Valve] implemented constraints was something different that I enjoyed, compared to other games."

But what kind of first person game would Ueda make?

"[If] ...you're in the middle of play, in the middle of the game, then all of a sudden you're in a cut-scene [and] you're not supposed to operate at all - that's not the kind of game I want to do. If there is some other techniques that will not give them that kind of feeling, that's something I want to implement."

Hey man, do it, do it, do it.

Currently Ueda and his time are hard at work on the upcoming PS3 exclusive The Last Guardian.

Update: Edited title and post.

Fumito Ueda's A Big Half-Life 2 [G4 via Dtoid via Kombo]

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DISCUSSION

Aside from the obvious artistic merits of his games, which are tremendous, I think the greatest thing Ueda has accomplished with his games so far is...

He takes an aspect of a particular video game genre, and strips away everything boring or tedious about it. I'm having trouble articulating this but here goes...

If you look at a game like Zelda. It's a dungeon crawler. But Zelda games also have alot of other stuff to do outside the dungeons. I don't think there's any argument that the dungeons, and their puzzles, are the main draw of any Zelda game. So what Ueda has done with Ico is take the dungeon-crawling aspect and made an entire game out of it. The entire game is one huge, incredibly elaborate dungeon.

Now look at a game like God of War. It's an exciting hack-and-slash action game. But that excitement peaks at the game's many climaxes (pun intended!): the boss battles. What Ueda's done with SOTC is take those boss battles and made an entire game out of it.

The fact that he can tell such compelling stories without removing the player from these situations is a testament to this man's skill as a game designer and an artist. "Saving the princess" is a gaming cliche as old as games themselves. But who knew something like ICO would come along and turn it on its head so fantastically. How much more engrossing is it when the princess you are trying to save is right there with you the entire time? No other game has ever made me feel so selfess, so heroic, as ICO or SOTC. Nor has any other game ever made me truly question what it means to be a hero. Is Wander trying to resurrect his dead girlfriend for her sake, or for his own sake? Is his slaughter of those seemingly peaceful colossi justified?

I'm not sure where I'm going with this other than to say: if he can do to FPS games what he has done with the genres he's already tackled, I will be first in line to play it. And I don't really like FPS games.