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This Is How I Think We Can Make A Superman Game Work. How About You?

Illustration for article titled This Is How I Think We Can Make A Superman Game Work. How About You?

I didn’t like Man of Steel as much as some people, but I have to admit that it was good seeing a Superman streak across the big screen again. As I watched Kal-El punch Zod across the giant screen, one thought blared through my brain: how the hell is it that it’s been seven years—almost this entire console generation—since there’s been a fully-featured video game starring the Last Son of Krypton?! (Sorry, Man of Steel mobile game. You’re not quite it.)


Superman has been a tough character for video games to get right. But I think if there’s any hope for a halfway decent big-deal Superman game to crash onto our planet, then it can’t be tethered to the release schedule or marketing plans of a Hollywood movie. Having a Batman game come out on its own worked for Batman: Arkham Asylum, after all. Nevertheless, our prospective Super-game could be inspired by existing stories in the comics themselves. And 2007’s Superman and the Legion of Superheroes would be a great place to start.


Written by Geoff Johns and penciled by Gary Frank, the storyline finds 31st Century super-team The Legion of Super-Heroes coming back to the past so Superman can help them squash a xenophobic metahuman and his squad of flunkies.

Illustration for article titled This Is How I Think We Can Make A Superman Game Work. How About You?

Here’s why I think the time-traveling saga would make a great playable experience:

  • Moments: When the Man of Steel says, “I’m for everyone,” this story arc delivers, in my opinion, one of the best moments in recent Superman canon. And S&TLOSH gives readers a good explanation as to the whys and wherefores of the tight bond between Kal-El and the extraterrestrials in the Legion.
  • Cast: With its huge membership rolls, the Legion of Superheroes could give you the opportunity to play with co-op or multiplayer design. Imagine a Horde Mode-style where you get to deploy Shadow Lass, Phantom Girl and Wildfire against an invading army of Khunds.
  • Legitimate threats: The storyline has a plot twist that robs Superman of his insane, nothing-can-stop-him power levels. Not to mention, The Legion’s rogues gallery has a few villains capable of providing Superman with real challenges.
  • Setting: From the future version of Superman’s Metropolis stomping grounds to alien planets like Colu, the 31st Century of the DC Universe should make an amazing environment that could let artists go wild.

But those are just my thoughts. What Last Son of Krypton story arc do you think would be a good foundation for a video game? Drop some art and some thoughts into the comments below. Who knows, maybe the powers-that-be at WBIE will get some inspiration.

To contact the author of this post, write to or find him on Twitter @EvNarc

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The only problem I see in making a Superman game is combat design, his invincibility in particular, what are you gonna do? Give him a health bar? Rather than nerfing Superman, like in Superman 64 (Kryptonite mists), I suggest a way around it.

Do it exactly like God of War.

The bosses need to be at Superman's power level or stronger.

Supe has many adversaries in the comics who are an equal or more powerful than him, Bizarro and Doomsday for example.

The regular enemies can not be too challenging, in Batman Arkham Asylum, Batman can easily get overpowered when crowded by thugs, this simply won't do with Superman. Rather, just like in God of War, they need to be mere annoyance. Maybe Luthor's robots, or other Kryptonians.