If Phosphor Games Man of Steel featured some generic superhero character — if I weren't meant to be stepping into the red boots of a comic book icon with three-quarters of a century of history — I would probably love it.
I don't hate it. In fact, I quite like the fighting engine, a riff on Infinity Blade-style encounter fighting. It's a lot like the Avengers Initiative game with a little added flair, like a flying sequence/mini-game where you drag your enemy along the ground to cause damage. It doesn't quite make it feel like Superman, but at least Phopshor tried.