After finding that I was unable to make a long jump en route to an important objective on Dathomir, I scanned the surrounding area for another path. I quickly came across a rope dangling above a void, with platforms far below that indicated, at least to me, that this was my detour. Upon jumping toward the rope, however, I passed right through and plummeted into the bottomless hole below. Cal respawned on solid ground, a small chunk of lost health mirroring the psychological damage to my pride.

Advertisement
Advertisement

While I would normally write off such a situation as a simple mistake, this one stuck in my craw. Fallen Order is full of ropes. Absolutely lousy with them, in fact. I’d say a good 10% of my time with the game upon reaching Dathomir had been spent climbing ropes. So why did the developers feel it necessary to completely buck the trend now? I found myself cursing this rope, even as I traveled to other planets. Sure, Dathomir may have poisonous spiders and Force-wielding witches, but that damned rope will always be my greatest nemesis.

Playing a video game can often feel like a virtual tug-of-war between you and the people who made the game. Sometimes you win, sometimes they get one over on you with a clever trick or trap. But I don’t really feel like the Fallen Order developers earned this death. I already know I’m silly for spamming attacks when I should be blocking and parrying; please don’t make me feel like even more of an idiot for following your game’s rules.