Capcom / ZeePlay

It’s hard for me to get tired of Resident Evil 4. It has the perfect opening segment, fantastic pacing, the Autumn-like atmosphere that makes it perfect for playing around Halloween, and intense action all combine to create something that I still can’t get over nearly 20 years after its release.

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One reason I keep coming back and playing each new port is that they often change the experience in various ways. For example, on the Wii, you use motion controls to aim, and it’s actually an effective and fun way to play. Meanwhile, the newer console ports improved the game’s performance and controls. And the VR version added more interactivity with objects and weapons. None of these changes ruin or detract from what makes RE4 so good, but do offer yet another reason to come back and play one more time.

At this point, I’ve made my peace with the fact that I’ll never stop buying Resident Evil 4 in any and every form that shows up. Yes, I’m excited about the newly announced remake. Even worse, I’ll be there in 10 years when that remake gets ported to some new generation of consoles or VR headsets, ready to once again help Leon Kennedy save the day and kill some Las Plagas. Again. (Again.)

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