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Hydrophobia Team Gives Game A Major Overhaul, Will You Give It A Second Chance?

Xbox Live Arcade game Hydrophobia released this summer to mixed, sometimes harsh reviews. The developer, Dark Energy Digital, has taken those criticisms to heart and will release a massive update to the game that will dramatically change how it plays.

Dark Energy calls the update, due on December 21, Hydrophobia Pure. It “overhauls many of the games systems and introduces a number of enhancements, according to the feedback we received from critics and the community.” It also comes with a new price for Hydrophobia, 800 Microsoft Points. Current owners of Hydrophobia receive the hefty update for free.

For the very long list of changes from a committed, perhaps humbled developer, read on and see them in action in the Hydrophobia Pure trailer above.

Improved Graphics

Character dynamic self-shadowing

Enhanced lighting

Improved textures

Better water spray effects

Improved water reflection and refraction

Enhanced electricity effects

Environmental geometry tweaks

Additional video texture work

Physics Enhancements

Increased number of dynamic objects

More realistic character water resistance

Explosive forces re-balanced

Overhauled Camera System

Camera positioned closer to character

Improved tracking of the action

Enhanced collision detection

Better FOV for framing the action

Improved Movement and Animations

More fluid and precise character control

Improved character animations add realism

Enhanced animation transitions make the character more ‘weighty’

New Climbing System

Continuous hand-over-hand climbing system added

All new, more realistic animations

More fluid climbing controls and movement

Platforming

Automatic ledge grab functionality

Improved swing mechanic

Improved jump-from-balance mechanic

Control Layout

Switch to a more traditional control layout

A to jump

LT to aim

RB to detonate enhanced Gel and Energy Rounds

Dialogue Re-Edit

Dialogue has been pruned

Irritating or extraneous lines cut

Cutscenes Re-edit

Cutscenes reviewed and edited

Overly long cutscenes shortened

Collectables

Emails and E-Books no longer interrupt gameplay when collected

Collectables re-positioned throughout levels

Points awarded for collectables tweaked

New Waypoint System

Waypoints for every objective and sub objective

Choose permanent on-screen waypoints or new MAVI only mode

Waypoints added for Ciphers and Frequency Keys with colour coding

Corpses with Frequency Keys glow orange for easy identification

Map Improved

Improved controls and button layout

Default view of Kate’s position

Toggle Kate’s position / objective location manually

Easier to navigate

Prompts

Prompts re-worked for better clarity

Prompt triggering reviewed and improved

Tutorials

Video tutorials cut back

Improved in game tutorials

New tutorial puzzles

Wading Improved

Enhanced physical character feedback from water forces

Improved transitions between wade states

Swimming Improved

Improved swimming controls, more finely balanced

180 degree swim turn removed

Improved camera behaviour when swimming

Underwater combat system streamlined

Puzzles

Improved feedback for Cipher and Frequency Keys

Ciphers re-positioned for greater accessibility

New mission orders related to Ciphers add to the backstory

Existing puzzles refined where possible

New electric puzzle elements added

Damage System Improved

Kate no longer unfairly damaged/killed by unseen elements

Fire/electrical damage reduced

Combat damage re-balanced

Overhauled Damage Feedback

Monochrome health feedback system implemented

Enhanced directional damage indication

Heartbeat force feedback and SFX added

Audio ducking system improves health feedback

All New Oxygen Feedback System

Oxygen bar added

Heartbeat force feedback and SFX added

Phobia effect for oxygen feedback enhanced

Phobia audio hallucinations added

FOV pulse added for drowning feedback

Phobia warping effect removed from non-submerged sections

Overhauled Combat System

Automatic weapon holster/unholster system

Seamless integration of combat / non-combat systems

Improved aim reticule

Aim remapped to LT

Destructible objects highlighted more clearly

Destructible objects easier to hit

A greater supply of ammo throughout the levels

AI improved and enemies rebalanced

More enemies and more engaging combat design

Weapons Improved

Sonic Rounds overheat removed

Sonic Rounds charge time halved

Sonic Rounds do more damage to NPCs and are lethal

Multiple Gel and Energy Rounds can be deployed simultaneously

Deployed Gel/Energy rounds can be detonated as a group

All New Cover System

Smoother transitions in and out of cover

Easier and more intuitive to get in and out of cover

Toggle cover whether armed or unarmed

All new animations make cover system more realistic

Checkpoints and Reloading

Checkpoint positions reviewed and improved

More checkpoints

Automated and faster reload after death

Levels and Game Balance

Vent behaviour improved

General level design tweaks

AI numbers and positioning improved

Ammo amount and placement improved

Collectible placement improved

Gameplay balance improved throughout

Value

Price dropped to just 800 Microsoft points

Trial extended to allow players to sample more of the game for free

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