With 24 different alternate endings based on four major decisions made during each play through, collecting all of the conclusions to Stories: The Path of Destinies is a daunting task. Here’s a spoiler-free guide on filling up the game’s ending board.
As I mentioned over the weekend, I’ve been obsessing over gathering each of Stories’ 24 endings since burning through the initial four and the game’s true ending shortly after Evan Narcisse posted his review of the game.
Once Reynardo the fox uncovers the four truths during his initial runs against the evil Empire, the game guides the player through its true ending. After that there are 20 more spaces to fill on the ending board. Choices leading to a new ending are highlighted with an exclamation point, but as you fill the board and exhaust the early decisions, keeping track of which paths I took grew more difficult. I found myself poring over each story trying to find what branched where and when.
But I pushed through so you won’t have to. Here are the choices required to unlock each of the game’s 24 sub-endings. I suggest discovering as many as you can on your own, and then using this guide to fill in the blanks.
Story #1: The Flying Circus
Find the Armature
Find Zenobia
Attack the Outpost (the top option)
Meet the Council
Story #2: What Friends Are For
Find the Gem
Find Zenobia
Spare Zenobia
Throw the Gem
Story #3: Grabthar’s Hammer
Rescue Lapino
Find the Core
Attack the Outpost
Rescue Lapino (again)
Story #4: The Endless Moment
Rescue Lapino
Find Zenobia
Reject Lapino’s Plan
Trust Zenobia
Story #5: Don’t Think Twice
Rescue Lapino
Find Zenobia
Accept Lapino’s Plan
Don’t Take Zenobia To The Interrogators
Story #6: Run Zenobia Run
Find the Gem
Find Zenobia
Spare Zenobia
Meet the Council
Story #7: Reynardo Nukem
Find the Armature
Find the Core
Attack the Outpost
Meet the Council
Story #8: The Missing Ingredient
Find the Armature
Find Zenobia
Meet the Scientists (bottom option)
Meet Zenobia (again)
Story #9: How I Learned To Stop Worrying And Start Loving Chaos
Find the Armature
Find Zenobia
Attack the Outpost
Find Zenobia (again)
Story #10: Walking the Cat
Rescue Lapino
Find Zenobia
Accept Lapino’s Plan
Take Zenobia To The Interrogators
Story #11: Almost Sincere
Rescue Lapino
Find Zenobia
Reject Lapino’s Plan
Don’t Trust Zenobia
Story #12: The Awakening
Find the Gem
Find Zenobia
Kill Zenobia
Meet the Council
Story #13: Voices
Find the Gem
Find Zenobia
Kill Zenobia
Listen to the Voices
Story #14: No Pain, No Gain
Find the Gem
Find the Core
Meet the Scientists
Meet the Council
Story #15: Return of the Hippie
Find the Gem
Find the Core
Meet the Scientists
Go Meditate
Story #16: The Fox Who Got Mugged
Find the Gem
Find the Core
Attack the Outpost
Meet Zenobia
Story #17: For a Fistful of Ducats
Find the Gem
Find the Core
Attack the Outpost
Meet the Council
Story #18: The Fox Whose Knees Hurt
Rescue Lapino
Get the Core
Meet the Scientists
Meet Calaveras
Story #19: A Bucket of Death
Rescue Lapino
Get the Core
Meet the Scientists
Meet the Council
Story #20: Reynardopolis
Rescue Lapino
Get the Core
Attack the Outpost
Meet the Council
Story #21: The Sky Rover’s Guide to the Galaxy
Find the Armature
Find the Core
Meet the Scientists
Meet Calaveras
Story #22: Poker Face
Find the Armature
Find the Core
Meet the Scientists
Meet the Council
Story #23: Hyperhero
Find the Armature
Find the Core
Attack the Outpost
Meet Calaveras
Story #24: Z is for Zeitgeist
Find the Armature
Find Zenobia
Meet the Scientists (bottom option)
Meet the Council