With 24 different alternate endings based on four major decisions made during each play through, collecting all of the conclusions to Stories: The Path of Destinies is a daunting task. Here’s a spoiler-free guide on filling up the game’s ending board.
As I mentioned over the weekend, I’ve been obsessing over gathering each of Stories’ 24 endings since burning through the initial four and the game’s true ending shortly after Evan Narcisse posted his review of the game.
Once Reynardo the fox uncovers the four truths during his initial runs against the evil Empire, the game guides the player through its true ending. After that there are 20 more spaces to fill on the ending board. Choices leading to a new ending are highlighted with an exclamation point, but as you fill the board and exhaust the early decisions, keeping track of which paths I took grew more difficult. I found myself poring over each story trying to find what branched where and when.
But I pushed through so you won’t have to. Here are the choices required to unlock each of the game’s 24 sub-endings. I suggest discovering as many as you can on your own, and then using this guide to fill in the blanks.
Story #1: The Flying Circus
- Find the Armature
- Find Zenobia
- Attack the Outpost (the top option)
- Meet the Council
Story #2: What Friends Are For
- Find the Gem
- Find Zenobia
- Spare Zenobia
- Throw the Gem
Story #3: Grabthar’s Hammer
- Rescue Lapino
- Find the Core
- Attack the Outpost
- Rescue Lapino (again)
Story #4: The Endless Moment
- Rescue Lapino
- Find Zenobia
- Reject Lapino’s Plan
- Trust Zenobia
Story #5: Don’t Think Twice
- Rescue Lapino
- Find Zenobia
- Accept Lapino’s Plan
- Don’t Take Zenobia To The Interrogators
Story #6: Run Zenobia Run
- Find the Gem
- Find Zenobia
- Spare Zenobia
- Meet the Council
Story #7: Reynardo Nukem
- Find the Armature
- Find the Core
- Attack the Outpost
- Meet the Council
Story #8: The Missing Ingredient
- Find the Armature
- Find Zenobia
- Meet the Scientists (bottom option)
- Meet Zenobia (again)
Story #9: How I Learned To Stop Worrying And Start Loving Chaos
- Find the Armature
- Find Zenobia
- Attack the Outpost
- Find Zenobia (again)
Story #10: Walking the Cat
- Rescue Lapino
- Find Zenobia
- Accept Lapino’s Plan
- Take Zenobia To The Interrogators
Story #11: Almost Sincere
- Rescue Lapino
- Find Zenobia
- Reject Lapino’s Plan
- Don’t Trust Zenobia
Story #12: The Awakening
- Find the Gem
- Find Zenobia
- Kill Zenobia
- Meet the Council
Story #13: Voices
- Find the Gem
- Find Zenobia
- Kill Zenobia
- Listen to the Voices
Story #14: No Pain, No Gain
- Find the Gem
- Find the Core
- Meet the Scientists
- Meet the Council
Story #15: Return of the Hippie
- Find the Gem
- Find the Core
- Meet the Scientists
- Go Meditate
Story #16: The Fox Who Got Mugged
- Find the Gem
- Find the Core
- Attack the Outpost
- Meet Zenobia
Story #17: For a Fistful of Ducats
- Find the Gem
- Find the Core
- Attack the Outpost
- Meet the Council
Story #18: The Fox Whose Knees Hurt
- Rescue Lapino
- Get the Core
- Meet the Scientists
- Meet Calaveras
Story #19: A Bucket of Death
- Rescue Lapino
- Get the Core
- Meet the Scientists
- Meet the Council
Story #20: Reynardopolis
- Rescue Lapino
- Get the Core
- Attack the Outpost
- Meet the Council
Story #21: The Sky Rover’s Guide to the Galaxy
- Find the Armature
- Find the Core
- Meet the Scientists
- Meet Calaveras
Story #22: Poker Face
- Find the Armature
- Find the Core
- Meet the Scientists
- Meet the Council
Story #23: Hyperhero
- Find the Armature
- Find the Core
- Attack the Outpost
- Meet Calaveras
Story #24: Z is for Zeitgeist
- Find the Armature
- Find Zenobia
- Meet the Scientists (bottom option)
- Meet the Council