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How Not to Do PVP in Guild Wars 2

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After spending the weekend playing Guild Wars 2 with select members of the press, I felt I had gather enough knowledge to create a video guide to the game's standard player-versus-player combat. Then I played this round.

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The more hardcore alternative to Guild Wars 2 highly-accessible world-versus-world combat, the PVP in ArenaNet's upcoming MMO is mainly a capture-and-hold, objective-based system, eschewing game modes like death match or team death match which combat designer Jon Peters said generated an atmosphere unfriendly to the more casual player.

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The maps are meant for teams of two to ten players, with five-on-five being the standard for tournament play.

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Not that I'd ever make it into a tournament, of course. I'd at least have a good time trying, right?