After spending the weekend playing Guild Wars 2 with select members of the press, I felt I had gather enough knowledge to create a video guide to the game's standard player-versus-player combat. Then I played this round.


The more hardcore alternative to Guild Wars 2 highly-accessible world-versus-world combat, the PVP in ArenaNet's upcoming MMO is mainly a capture-and-hold, objective-based system, eschewing game modes like death match or team death match which combat designer Jon Peters said generated an atmosphere unfriendly to the more casual player.

The maps are meant for teams of two to ten players, with five-on-five being the standard for tournament play.

Not that I'd ever make it into a tournament, of course. I'd at least have a good time trying, right?